diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2bf0272b582..eff6c69ec9c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12516,7 +12516,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate) WorldPacket self; self.Initialize(moveTypeToOpcode[mtype][1], mtype != MOVE_RUN ? 8 + 4 + 4 : 8 + 4 + 1 + 4); self << GetPackGUID(); - self << (uint32)0; // Movement counter. Unimplemented at the moment! NUM_PMOVE_EVTS = 0x39Z. + self << (uint32)0; // Movement counter. Unimplemented at the moment! NUM_PMOVE_EVTS = 0x39Z. if (mtype == MOVE_RUN) self << uint8(1); // unknown byte added in 2.1.0 self << float(GetSpeed(mtype)); @@ -17664,7 +17664,7 @@ void Unit::SetFacingToObject(WorldObject const* object) /// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is. Movement::MoveSplineInit init(this); - init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false); init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming init.Launch(); } |