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authorOvahlord <dreadkiller@gmx.de>2024-03-14 05:33:31 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-14 05:33:31 +0100
commit674a7c1a08a9d230bf531c89123fe0273b0057bd (patch)
tree73ba96831cdc60c7e3144bc1a29eac2310dca01a /src
parentc16e24fd7fc7952105b8c1ff5bc039766b2e7c78 (diff)
Core/Units: restored mod handling for Spirit
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp18
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
4 files changed, 16 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7429c4ee48d..2b95266a309 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7786,10 +7786,10 @@ void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply)
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
UpdateStatBuffMod(STAT_INTELLECT);
break;
- // case ITEM_MOD_SPIRIT: //modify spirit
- // HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
- // ApplyStatBuffMod(STAT_SPIRIT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_SPIRIT, BASE_PCT_EXCLUDE_CREATE)), apply);
- // break;
+ case ITEM_MOD_SPIRIT: //modify spirit
+ HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
+ UpdateStatBuffMod(STAT_SPIRIT);
+ break;
case ITEM_MOD_STAMINA: //modify stamina
{
//if (GtStaminaMultByILvl const* staminaMult = sStaminaMultByILvlGameTable.GetRow(itemLevel))
@@ -13368,10 +13368,10 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
UpdateStatBuffMod(STAT_INTELLECT);
break;
// case ITEM_MOD_SPIRIT:
- // TC_LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
- // HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
- // ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
- // break;
+ TC_LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
+ HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
+ UpdateStatBuffMod(STAT_SPIRIT);
+ break;
case ITEM_MOD_STAMINA:
TC_LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount);
HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
@@ -20775,7 +20775,7 @@ void Player::outDebugValues() const
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
- sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}", GetStat(STAT_INTELLECT));
+ sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}\t\SPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), *m_activePlayerData->BlockPercentage);
sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_MASK_HOLY), GetResistance(SPELL_SCHOOL_MASK_FIRE));
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 8697f2656a1..d3c20bb8d6e 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -129,6 +129,8 @@ bool Player::UpdateStats(Stats stat)
case STAT_INTELLECT:
UpdateSpellCritChance();
break;
+ case STAT_SPIRIT:
+ break;
default:
break;
}
@@ -1084,6 +1086,7 @@ bool Guardian::UpdateStats(Stats stat)
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
+ case STAT_SPIRIT:
default:
break;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 136208da8e7..2b9b5b52ac8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9031,7 +9031,8 @@ void Unit::UpdateUnitMod(UnitMods unitMod)
case UNIT_MOD_STAT_STRENGTH:
case UNIT_MOD_STAT_AGILITY:
case UNIT_MOD_STAT_STAMINA:
- case UNIT_MOD_STAT_INTELLECT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
+ case UNIT_MOD_STAT_INTELLECT:
+ case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
case UNIT_MOD_ARMOR: UpdateArmor(); break;
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
@@ -9227,6 +9228,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
+ case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
default:
break;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d7c94bfe3a4..cb3b6a7c20c 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -169,6 +169,7 @@ enum UnitMods
UNIT_MOD_STAT_AGILITY,
UNIT_MOD_STAT_STAMINA,
UNIT_MOD_STAT_INTELLECT,
+ UNIT_MOD_STAT_SPIRIT,
UNIT_MOD_HEALTH,
UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_PAIN must be listed in existing order, it is accessed by index values of Powers enum.
UNIT_MOD_RAGE,