diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 18 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 1 |
4 files changed, 16 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7429c4ee48d..2b95266a309 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7786,10 +7786,10 @@ void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply) HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); UpdateStatBuffMod(STAT_INTELLECT); break; - // case ITEM_MOD_SPIRIT: //modify spirit - // HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply); - // ApplyStatBuffMod(STAT_SPIRIT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_SPIRIT, BASE_PCT_EXCLUDE_CREATE)), apply); - // break; + case ITEM_MOD_SPIRIT: //modify spirit + HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply); + UpdateStatBuffMod(STAT_SPIRIT); + break; case ITEM_MOD_STAMINA: //modify stamina { //if (GtStaminaMultByILvl const* staminaMult = sStaminaMultByILvlGameTable.GetRow(itemLevel)) @@ -13368,10 +13368,10 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool UpdateStatBuffMod(STAT_INTELLECT); break; // case ITEM_MOD_SPIRIT: - // TC_LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount); - // HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); - // ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply); - // break; + TC_LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount); + HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); + UpdateStatBuffMod(STAT_SPIRIT); + break; case ITEM_MOD_STAMINA: TC_LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount); HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply); @@ -20775,7 +20775,7 @@ void Player::outDebugValues() const sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA)); sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); - sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}", GetStat(STAT_INTELLECT)); + sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}\t\SPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "STAMINA is: \t\t{}", GetStat(STAT_STAMINA)); sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), *m_activePlayerData->BlockPercentage); sLog->OutMessage("entities.unit", LOG_LEVEL_DEBUG, "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_MASK_HOLY), GetResistance(SPELL_SCHOOL_MASK_FIRE)); diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 8697f2656a1..d3c20bb8d6e 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -129,6 +129,8 @@ bool Player::UpdateStats(Stats stat) case STAT_INTELLECT: UpdateSpellCritChance(); break; + case STAT_SPIRIT: + break; default: break; } @@ -1084,6 +1086,7 @@ bool Guardian::UpdateStats(Stats stat) case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; + case STAT_SPIRIT: default: break; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 136208da8e7..2b9b5b52ac8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9031,7 +9031,8 @@ void Unit::UpdateUnitMod(UnitMods unitMod) case UNIT_MOD_STAT_STRENGTH: case UNIT_MOD_STAT_AGILITY: case UNIT_MOD_STAT_STAMINA: - case UNIT_MOD_STAT_INTELLECT: UpdateStats(GetStatByAuraGroup(unitMod)); break; + case UNIT_MOD_STAT_INTELLECT: + case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; case UNIT_MOD_ARMOR: UpdateArmor(); break; case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; @@ -9227,6 +9228,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; + case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; default: break; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d7c94bfe3a4..cb3b6a7c20c 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -169,6 +169,7 @@ enum UnitMods UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_STAMINA, UNIT_MOD_STAT_INTELLECT, + UNIT_MOD_STAT_SPIRIT, UNIT_MOD_HEALTH, UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_PAIN must be listed in existing order, it is accessed by index values of Powers enum. UNIT_MOD_RAGE, |