diff options
author | Paradox <none@none> | 2009-10-13 18:35:36 -0400 |
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committer | Paradox <none@none> | 2009-10-13 18:35:36 -0400 |
commit | 67f9dbab585dc2d021c976d34c2d7c53c6367eb0 (patch) | |
tree | 6663d04d4adead4c35bf14fabea18317f9d76439 /src | |
parent | 5bab3b0d09e1e92f40b247a3b34e5e78ecc9468d (diff) |
* Fix CRLF and no newline in a couple of sqls
* Slight change to update loop to ensure expired auctions are't left in AH.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 635d56e4bf5..ffc0c55d9d3 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -506,7 +506,7 @@ void AuctionHouseObject::Update() if (AuctionsMap.empty()) return; - QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime); + QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60); if (!result) { @@ -530,15 +530,8 @@ void AuctionHouseObject::Update() delete result; vector<uint32>::iterator iter = expiredAuctions.begin(); - for (uint32 count = 1;count <= 50;++count) + while (!expiredAuctions.empty()) { - // Do we have any expired auctions? If not, stop here. - if (expiredAuctions.empty()) - { - count = 50; - continue; - } - // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = GetAuction(*iter); |