diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 635d56e4bf5..ffc0c55d9d3 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -506,7 +506,7 @@ void AuctionHouseObject::Update() if (AuctionsMap.empty()) return; - QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime); + QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60); if (!result) { @@ -530,15 +530,8 @@ void AuctionHouseObject::Update() delete result; vector<uint32>::iterator iter = expiredAuctions.begin(); - for (uint32 count = 1;count <= 50;++count) + while (!expiredAuctions.empty()) { - // Do we have any expired auctions? If not, stop here. - if (expiredAuctions.empty()) - { - count = 50; - continue; - } - // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = GetAuction(*iter); |