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authorariel- <ariel-@users.noreply.github.com>2017-06-11 07:31:59 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:28 +0200
commit68131dbd92f2a9c7b932a7f23719f57adf66d90e (patch)
treeea42bb15afb50952eb5b1c9ab51b4492f7b210ed /src
parentca5cbad6f08674746dde7fd1922c7a22314eea4f (diff)
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil - Glowing Blood - Lambent Blood - Vibrant Blood - Black Blood - Perpetual Instability (cherry picked from commit b58a364192ee3e30fa8e58f1aca617780321000b)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index ee8fd5b4a5d..36220391e94 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -2422,6 +2422,13 @@ void SpellInfo::_LoadAuraState()
case 71465: // Divine Surge
case 50241: // Evasive Charges
return AURA_STATE_UNKNOWN22;
+ case 9991: // Touch of Zanzil
+ case 35325: // Glowing Blood
+ case 35328: // Lambent Blood
+ case 35329: // Vibrant Blood
+ case 35331: // Black Blood
+ case 49163: // Perpetual Instability
+ return AURA_STATE_FAERIE_FIRE;
default:
break;
}