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authorAnubisss <none@none>2009-10-18 14:27:17 +0200
committerAnubisss <none@none>2009-10-18 14:27:17 +0200
commit6a068b71518d961fb32d023797400d80b8b62a6d (patch)
tree01afb5e355d674d325349f5306904c2624420243 /src
parentdccedbef98593404f6125e9a0dacde802985358c (diff)
*Remove a check from aura effect: SPELL_AURA_MOD_PACIFY.
*This fix the bug that some spells' pacify effect dont work against mobs, eg.: Hex. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 799e54fccfa..695a706b7f7 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -5542,7 +5542,7 @@ void AuraEffect::HandleAuraUntrackable(bool apply, bool Real, bool /*changeAmoun
void AuraEffect::HandleAuraModPacify(bool apply, bool Real, bool /*changeAmount*/)
{
- if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
+ if(!Real)
return;
if(apply)