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authortreeston <treeston.mmoc@gmail.com>2016-08-20 13:39:57 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-20 13:39:57 +0200
commit6ae887a5a9fd0ac7f4ea7c4fc1dab46f2b1b772c (patch)
tree65bc6f545fe9487158c54822b044f3ca6eec2078 /src
parent78a44dd81edbfe87631b77c989c3e68f984ba22d (diff)
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 2a95952d793..4f7337d6e5e 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -216,6 +216,7 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
template<class T>
void ChaseMovementGenerator<T>::_reachTarget(T* owner)
{
+ _clearUnitStateMove(owner);
if (owner->IsWithinMeleeRange(this->i_target.getTarget()))
owner->Attack(this->i_target.getTarget(), true);
if (owner->GetTypeId() == TYPEID_UNIT)