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authormegamage <none@none>2009-03-24 10:52:09 -0600
committermegamage <none@none>2009-03-24 10:52:09 -0600
commit6b4d5c4a358d46c10c75a586cfbb0b4ee5de19e2 (patch)
treedb14d1232efda6663990580ad2d2b830bb9b3f73 /src
parent1d5192bccbd60fa36ac93bf4f26ce6ea965b769d (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index b688c48fc52..f18e8551354 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14533,11 +14533,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
//Need to call it to initialize m_team (m_team can be calculated from m_race)
//Other way is to saves m_team into characters table.
setFactionForRace(m_race);
-<<<<<<< HEAD:src/game/Player.cpp
SetMover(this);
-=======
- SetCharm(NULL);
->>>>>>> ef97c26c0d232525c291f647f3384f9bcfc3ea4b:src/game/Player.cpp
m_class = fields[5].GetUInt8();