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authorTreeston <treeston.mmoc@gmail.com>2018-02-05 01:38:56 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-02-05 01:38:56 +0100
commit6bbc95f3a0078e5d121e7092a60fa85b24c725d9 (patch)
tree305a91f82873b68716880f04b2931ab056017f5d /src
parent4cb13af4faff0c1f9dbda2ab6a86882b4e4201a6 (diff)
Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 0d4dd46ed99..a739f225a3d 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -1825,7 +1825,8 @@ class spell_malygos_vortex_visual : public SpellScriptLoader
{
if (Creature* caster = GetCaster()->ToCreature())
{
- for (ThreatReference const* ref : caster->GetThreatManager().GetUnsortedThreatList())
+ // we need modifiable threat list here - SPELL_VORTEX_6 is a TELEPORT effect, which may stop combat
+ for (ThreatReference const* ref : caster->GetThreatManager().GetModifiableThreatList())
{
if (Player* targetPlayer = ref->GetVictim()->ToPlayer())
{