aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorclick <none@none>2010-06-21 03:08:51 +0200
committerclick <none@none>2010-06-21 03:08:51 +0200
commit6bdabae38e703fc1a536f7fa4b7f462c77a9e474 (patch)
tree5f7394f4f46322d05ea089aa07d376ac2409a028 /src
parent833302c687f6e59469c16a2985800b9aa140469e (diff)
Remove obsolete script for Highlord Mograine (not active as boss in Naxxramas)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp179
1 files changed, 0 insertions, 179 deletions
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp b/src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp
deleted file mode 100644
index 4eb72a3780e..00000000000
--- a/src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Boss_Highlord_Mograine
-SD%Complete: 100
-SDComment: SCRIPT OBSOLETE
-SDCategory: Naxxramas
-EndScriptData */
-
-#include "precompiled.h"
-
-//All horsemen
-#define SPELL_SHIELDWALL 29061
-#define SPELL_BESERK 26662
-
-// highlord mograine
-#define SPELL_MARK_OF_MOGRAINE 28834
-#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. me->GetVictim()
-
-#define SAY_TAUNT1 "Enough prattling. Let them come! We shall grind their bones to dust."
-#define SAY_TAUNT2 "Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough."
-#define SAY_TAUNT3 "Life is meaningless. It is in death that we are truly tested."
-#define SAY_AGGRO1 "You seek death?"
-#define SAY_AGGRO2 "None shall pass!"
-#define SAY_AGGRO3 "Be still!"
-#define SAY_SLAY1 "You will find no peace in death."
-#define SAY_SLAY2 "The master's will is done."
-#define SAY_SPECIAL "Bow to the might of the Highlord!"
-#define SAY_DEATH "I... am... released! Perhaps it's not too late to - noo! I need... more time..."
-
-#define SOUND_TAUNT1 8842
-#define SOUND_TAUNT2 8843
-#define SOUND_TAUNT3 8844
-#define SOUND_AGGRO1 8835
-#define SOUND_AGGRO2 8836
-#define SOUND_AGGRO3 8837
-#define SOUND_SLAY1 8839
-#define SOUND_SLAY2 8840
-#define SOUND_SPECIAL 8841
-#define SOUND_DEATH 8838
-
-#define SPIRIT_OF_MOGRAINE 16775
-
-struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
-{
- boss_highlord_mograineAI(Creature *c) : ScriptedAI(c) {}
-
- uint32 Mark_Timer;
- uint32 RighteousFire_Timer;
- bool ShieldWall1;
- bool ShieldWall2;
-
- void Reset()
- {
- Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec.
- RighteousFire_Timer = 2000; // applied approx 1 out of 4 attacks
- ShieldWall1 = true;
- ShieldWall2 = true;
- }
-
- void InitialYell()
- {
- if (!me->isInCombat())
- {
- switch(rand()%3)
- {
- case 0:
- DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,SOUND_AGGRO1);
- break;
- case 1:
- DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,SOUND_AGGRO2);
- break;
- case 2:
- DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,SOUND_AGGRO3);
- break;
- }
- }
- }
-
- void KilledUnit()
- {
- switch(rand()%2)
- {
- case 0:
- DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,SOUND_SLAY1);
- break;
- case 1:
- DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me,SOUND_SLAY2);
- break;
- }
- }
-
- void JustDied(Unit* Killer)
- {
- DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(me, SOUND_DEATH);
- }
-
- void Aggro(Unit *who)
- {
- InitialYell();
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- // Mark of Mograine
- if (Mark_Timer < diff)
- {
- DoCast(me->getVictim(),SPELL_MARK_OF_MOGRAINE);
- Mark_Timer = 12000;
- }else Mark_Timer -= diff;
-
- // Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
- if (ShieldWall1 && (me->GetHealth()*100 / me->GetMaxHealth()) < 50)
- {
- if (ShieldWall1)
- {
- DoCast(me,SPELL_SHIELDWALL);
- ShieldWall1 = false;
- }
- }
- if (ShieldWall2 && (me->GetHealth()*100 / me->GetMaxHealth()) < 20)
- {
- if (ShieldWall2)
- {
- DoCast(me,SPELL_SHIELDWALL);
- ShieldWall2 = false;
- }
- }
-
- // Righteous Fire
- if (RighteousFire_Timer < diff)
- {
- if (rand()%4 == 1) // 1/4
- {
- DoCast(me->getVictim(),SPELL_RIGHTEOUS_FIRE);
- }
- RighteousFire_Timer = 2000;
- }else RighteousFire_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
-};
-CreatureAI* GetAI_boss_highlord_mograine(Creature* pCreature)
-{
- return new boss_highlord_mograineAI (pCreature);
-}
-
-void AddSC_boss_highlord_mograine()
-{
- Script *newscript;
- newscript = new Script;
- newscript->Name="boss_highlord_mograine";
- newscript->GetAI = &GetAI_boss_highlord_mograine;
- newscript->RegisterSelf();
-}
-