diff options
author | chaodhib <chaodhib@gmail.com> | 2015-09-01 23:21:43 +0200 |
---|---|---|
committer | chaodhib <chaodhib@gmail.com> | 2015-09-03 19:39:02 +0200 |
commit | 6d080d0c44b943fe93ad93b07a99d481975f9d58 (patch) | |
tree | e9f6ca13dc10f971f1fdec1303342b2be548c0d1 /src | |
parent | 1e71aba2ee656a8407dec63a69d0879e16a070e2 (diff) |
Core/Spells: Make players immune to the taunt aura.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 88d7dfa6381..3e4e516edc4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2510,6 +2510,17 @@ void Player::RemoveFromWorld() } } +bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const +{ + // players are immune to taunt (the aura and the spell effect). + if (spellInfo->Effects[index].IsAura(SPELL_AURA_MOD_TAUNT)) + return true; + if (spellInfo->Effects[index].IsEffect(SPELL_EFFECT_ATTACK_ME)) + return true; + + return Unit::IsImmunedToSpellEffect(spellInfo, index); +} + void Player::RegenerateAll() { //if (m_regenTimer <= 500) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index a031840a1d8..ef252e0243b 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1118,6 +1118,8 @@ class Player : public Unit, public GridObject<Player> static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data); + bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; // override Unit::IsImmunedToSpellEffect + void SetInWater(bool apply); bool IsInWater() const override { return m_isInWater; } |