aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authoriridinite <codingcuddlewolf@gmail.com>2016-10-14 23:52:26 +0200
committerSnapperRy <snapperryen@gmail.com>2016-10-14 23:52:26 +0200
commit6dc0a9f04ad62e3bb7165a210b894d177ceffc05 (patch)
tree77b08ff98da64161b3ea100ba7df7a8793227fa9 /src
parentf0cd28be3d1b3ca3632d2b92cce55858f6025071 (diff)
[3.3.5] AHBot Characters (#17885)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp13
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp66
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h5
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp12
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp4
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
6 files changed, 93 insertions, 16 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index d9f5388e3ce..43bd28c7863 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -27,6 +27,7 @@
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
+#include "AuctionHouseBot.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
@@ -156,7 +157,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
}
// receiver exist
- if (bidder || bidderAccId)
+ if ((bidder || bidderAccId) && !sAuctionBotConfig->IsBotChar(auction->bidder))
{
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
@@ -189,7 +190,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
- if (owner || owner_accId)
+ if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner))
MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED);
}
@@ -201,7 +202,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
- if (owner || owner_accId)
+ if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner))
{
uint32 profit = auction->bid + auction->deposit - auction->GetAuctionCut();
@@ -232,7 +233,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
- if (owner || owner_accId)
+ if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner))
{
if (owner)
owner->GetSession()->SendAuctionOwnerNotification(auction);
@@ -259,7 +260,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
oldBidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(oldBidder_guid);
// old bidder exist
- if (oldBidder || oldBidder_accId)
+ if ((oldBidder || oldBidder_accId) && !sAuctionBotConfig->IsBotChar(auction->bidder))
{
if (oldBidder && newBidder)
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->itemEntry);
@@ -281,7 +282,7 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ
bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid);
// bidder exist
- if (bidder || bidder_accId)
+ if ((bidder || bidder_accId) && !sAuctionBotConfig->IsBotChar(auction->bidder))
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0))
.AddMoney(auction->bid)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index 74f0aaf428a..22463059334 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -19,6 +19,7 @@
#include "Item.h"
#include "World.h"
#include "Config.h"
+#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "AuctionHouseBot.h"
#include "AuctionHouseBotBuyer.h"
@@ -56,6 +57,36 @@ bool AuctionBotConfig::Initialize()
_itemsPerCycleBoost = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST);
_itemsPerCycleNormal = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL);
+ if (GetConfig(CONFIG_AHBOT_ACCOUNT_ID))
+ {
+ // check character count
+ uint32 charcount = AccountMgr::GetCharactersCount(GetConfig(CONFIG_AHBOT_ACCOUNT_ID));
+ if (charcount)
+ {
+ // find account guids associated with ahbot account
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
+ stmt->setUInt32(0, GetConfig(CONFIG_AHBOT_ACCOUNT_ID));
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
+ for (uint32 charno = 0; charno < result->GetRowCount(); charno++)
+ {
+ _AHBotCharacters.push_back((*result)[0].GetUInt32());
+ result->NextRow();
+ }
+
+ TC_LOG_DEBUG("ahbot", "AuctionHouseBot found %i characters", charcount);
+ }
+ else
+ {
+ _AHBotCharacters.push_back(uint32(0));
+ TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID has no associated characters.");
+ }
+ }
+ else
+ {
+ _AHBotCharacters.push_back(uint32(0));
+ }
+
return true;
}
@@ -111,6 +142,8 @@ void AuctionBotConfig::SetConfig(AuctionBotConfigFloatValues index, char const*
//Get AuctionHousebot configuration file
void AuctionBotConfig::GetConfigFromFile()
{
+ SetConfig(CONFIG_AHBOT_ACCOUNT_ID, "AuctionHouseBot.Account", 0);
+
SetConfigMax(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Alliance.Items.Amount.Ratio", 100, 10000);
SetConfigMax(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Horde.Items.Amount.Ratio", 100, 10000);
SetConfigMax(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Neutral.Items.Amount.Ratio", 100, 10000);
@@ -272,6 +305,35 @@ char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)
return names[houseType];
}
+// Picks a random character from the list of AHBot chars
+uint32 AuctionBotConfig::GetRandChar() const
+{
+ return _AHBotCharacters[urand(0, _AHBotCharacters.size() - 1)];
+}
+
+// Picks a random AHBot character, but excludes a specific one. This is used
+// to have another character than the auction owner place bids
+uint32 AuctionBotConfig::GetRandCharExclude(uint32 exclude) const
+{
+ // avoid freezing if only one ahbot char (which defeats the purpose but oh well)
+ if (_AHBotCharacters.size() == 1)
+ return _AHBotCharacters[0];
+
+ uint32 result;
+ do
+ {
+ result = GetRandChar();
+ }
+ while (result == exclude);
+
+ return result;
+}
+
+bool AuctionBotConfig::IsBotChar(uint32 characterID) const
+{
+ return !characterID || std::find(_AHBotCharacters.begin(), _AHBotCharacters.end(), characterID) != _AHBotCharacters.end();
+}
+
uint32 AuctionBotConfig::GetConfigItemAmountRatio(AuctionHouseType houseType) const
{
switch (houseType)
@@ -408,7 +470,7 @@ void AuctionHouseBot::PrepareStatusInfos(AuctionHouseBotStatusInfo& statusInfo)
if (Item* item = sAuctionMgr->GetAItem(auctionEntry->itemGUIDLow))
{
ItemTemplate const* prototype = item->GetTemplate();
- if (!auctionEntry->owner) // Add only ahbot items
+ if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items
{
if (prototype->Quality < MAX_AUCTION_QUALITY)
++statusInfo[i].QualityInfo[prototype->Quality];
@@ -426,7 +488,7 @@ void AuctionHouseBot::Rebuild(bool all)
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(AuctionHouseType(i));
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
- if (!itr->second->owner) // ahbot auction
+ if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction
if (all || itr->second->bid == 0) // expire now auction if no bid or forced
itr->second->expire_time = sWorld->GetGameTime();
}
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 1a438e01cdb..4f68a172255 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -152,6 +152,7 @@ enum AuctionBotConfigUInt32Values
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC,
CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH,
+ CONFIG_AHBOT_ACCOUNT_ID,
CONFIG_UINT32_AHBOT_UINT32_COUNT
};
@@ -224,6 +225,9 @@ public:
uint32 GetItemPerCycleBoost() const { return _itemsPerCycleBoost; }
uint32 GetItemPerCycleNormal() const { return _itemsPerCycleNormal; }
+ uint32 GetRandChar() const;
+ uint32 GetRandCharExclude(uint32 exclude) const;
+ bool IsBotChar(uint32 characterID) const;
void Reload() { GetConfigFromFile(); }
static char const* GetHouseTypeName(AuctionHouseType houseType);
@@ -231,6 +235,7 @@ public:
private:
std::string _AHBotIncludes;
std::string _AHBotExcludes;
+ std::vector<uint32> _AHBotCharacters;
uint32 _itemsPerCycleBoost;
uint32 _itemsPerCycleNormal;
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 6b1dcb85bec..0e6b3402db0 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -103,7 +103,7 @@ uint32 AuctionBotBuyer::GetItemInformation(BuyerConfiguration& config)
{
AuctionEntry* entry = itr->second;
- if (!entry->owner)
+ if (!entry->owner || sAuctionBotConfig->IsBotChar(entry->owner))
continue; // Skip auctions owned by AHBot
Item* item = sAuctionMgr->GetAItem(entry->itemGUIDLow);
@@ -218,7 +218,7 @@ bool AuctionBotBuyer::RollBidChance(const BuyerItemInfo* ahInfo, const Item* ite
}
// If a player has bidded on item, have fifth of normal chance
- if (auction->bidder)
+ if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder))
chance = chance / 5.f;
// Add config weigh in for quality
@@ -391,11 +391,11 @@ void AuctionBotBuyer::BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctio
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Send mail to previous bidder if any
- if (auction->bidder)
+ if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder))
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, NULL, trans);
// Set bot as bidder and set new bid amount
- auction->bidder = 0;
+ auction->bidder = sAuctionBotConfig->GetRandCharExclude(auction->owner);
auction->bid = auction->buyout;
// Mails must be under transaction control too to prevent data loss
@@ -422,11 +422,11 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Send mail to previous bidder if any
- if (auction->bidder)
+ if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder))
sAuctionMgr->SendAuctionOutbiddedMail(auction, bidPrice, NULL, trans);
// Set bot as bidder and set new bid amount
- auction->bidder = 0;
+ auction->bidder = sAuctionBotConfig->GetRandCharExclude(auction->owner);
auction->bid = bidPrice;
// Update auction to DB
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 9d49f4c08f1..34127f0c59f 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -640,7 +640,7 @@ uint32 AuctionBotSeller::SetStat(SellerConfiguration& config)
{
ItemTemplate const* prototype = item->GetTemplate();
if (prototype)
- if (!auctionEntry->owner) // Add only ahbot items
+ if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items
++itemsSaved[prototype->Quality][prototype->Class];
}
}
@@ -1019,7 +1019,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
AuctionEntry* auctionEntry = new AuctionEntry();
auctionEntry->Id = sObjectMgr->GenerateAuctionID();
- auctionEntry->owner = 0;
+ auctionEntry->owner = sAuctionBotConfig->GetRandChar();
auctionEntry->itemGUIDLow = item->GetGUID().GetCounter();
auctionEntry->itemEntry = item->GetEntry();
auctionEntry->startbid = bidPrice;
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index fab4cf54a9a..1d173057e6f 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3070,6 +3070,15 @@ PreventRenameCharacterOnCustomization = 0
###################################################################################################
# AUCTION HOUSE BOT SETTINGS
#
+# AuctionHouseBot.Account
+# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
+# with the AHBot will randomly be assigned one of this account's characters.
+# Default: 0
+#
+
+AuctionHouseBot.Account = 0
+
+#
# AuctionHouseBot.Update.Interval
# Description: Interval in seconds for AHBot to get updated
# Default: 20