diff options
author | iridinite <codingcuddlewolf@gmail.com> | 2016-10-14 23:52:26 +0200 |
---|---|---|
committer | SnapperRy <snapperryen@gmail.com> | 2016-10-14 23:52:26 +0200 |
commit | 6dc0a9f04ad62e3bb7165a210b894d177ceffc05 (patch) | |
tree | 77b08ff98da64161b3ea100ba7df7a8793227fa9 /src | |
parent | f0cd28be3d1b3ca3632d2b92cce55858f6025071 (diff) |
[3.3.5] AHBot Characters (#17885)
Diffstat (limited to 'src')
6 files changed, 93 insertions, 16 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index d9f5388e3ce..43bd28c7863 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -27,6 +27,7 @@ #include "ScriptMgr.h" #include "AccountMgr.h" #include "AuctionHouseMgr.h" +#include "AuctionHouseBot.h" #include "Item.h" #include "Language.h" #include "Log.h" @@ -156,7 +157,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& } // receiver exist - if (bidder || bidderAccId) + if ((bidder || bidderAccId) && !sAuctionBotConfig->IsBotChar(auction->bidder)) { // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting @@ -189,7 +190,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist (online or offline) - if (owner || owner_accId) + if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner)) MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut())) .SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED); } @@ -201,7 +202,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist - if (owner || owner_accId) + if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner)) { uint32 profit = auction->bid + auction->deposit - auction->GetAuctionCut(); @@ -232,7 +233,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist - if (owner || owner_accId) + if ((owner || owner_accId) && !sAuctionBotConfig->IsBotChar(auction->owner)) { if (owner) owner->GetSession()->SendAuctionOwnerNotification(auction); @@ -259,7 +260,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new oldBidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(oldBidder_guid); // old bidder exist - if (oldBidder || oldBidder_accId) + if ((oldBidder || oldBidder_accId) && !sAuctionBotConfig->IsBotChar(auction->bidder)) { if (oldBidder && newBidder) oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->itemEntry); @@ -281,7 +282,7 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid); // bidder exist - if (bidder || bidder_accId) + if ((bidder || bidder_accId) && !sAuctionBotConfig->IsBotChar(auction->bidder)) MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0)) .AddMoney(auction->bid) .SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED); diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp index 74f0aaf428a..22463059334 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp @@ -19,6 +19,7 @@ #include "Item.h" #include "World.h" #include "Config.h" +#include "AccountMgr.h" #include "AuctionHouseMgr.h" #include "AuctionHouseBot.h" #include "AuctionHouseBotBuyer.h" @@ -56,6 +57,36 @@ bool AuctionBotConfig::Initialize() _itemsPerCycleBoost = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST); _itemsPerCycleNormal = GetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL); + if (GetConfig(CONFIG_AHBOT_ACCOUNT_ID)) + { + // check character count + uint32 charcount = AccountMgr::GetCharactersCount(GetConfig(CONFIG_AHBOT_ACCOUNT_ID)); + if (charcount) + { + // find account guids associated with ahbot account + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID); + stmt->setUInt32(0, GetConfig(CONFIG_AHBOT_ACCOUNT_ID)); + PreparedQueryResult result = CharacterDatabase.Query(stmt); + + for (uint32 charno = 0; charno < result->GetRowCount(); charno++) + { + _AHBotCharacters.push_back((*result)[0].GetUInt32()); + result->NextRow(); + } + + TC_LOG_DEBUG("ahbot", "AuctionHouseBot found %i characters", charcount); + } + else + { + _AHBotCharacters.push_back(uint32(0)); + TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID has no associated characters."); + } + } + else + { + _AHBotCharacters.push_back(uint32(0)); + } + return true; } @@ -111,6 +142,8 @@ void AuctionBotConfig::SetConfig(AuctionBotConfigFloatValues index, char const* //Get AuctionHousebot configuration file void AuctionBotConfig::GetConfigFromFile() { + SetConfig(CONFIG_AHBOT_ACCOUNT_ID, "AuctionHouseBot.Account", 0); + SetConfigMax(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Alliance.Items.Amount.Ratio", 100, 10000); SetConfigMax(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Horde.Items.Amount.Ratio", 100, 10000); SetConfigMax(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Neutral.Items.Amount.Ratio", 100, 10000); @@ -272,6 +305,35 @@ char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType) return names[houseType]; } +// Picks a random character from the list of AHBot chars +uint32 AuctionBotConfig::GetRandChar() const +{ + return _AHBotCharacters[urand(0, _AHBotCharacters.size() - 1)]; +} + +// Picks a random AHBot character, but excludes a specific one. This is used +// to have another character than the auction owner place bids +uint32 AuctionBotConfig::GetRandCharExclude(uint32 exclude) const +{ + // avoid freezing if only one ahbot char (which defeats the purpose but oh well) + if (_AHBotCharacters.size() == 1) + return _AHBotCharacters[0]; + + uint32 result; + do + { + result = GetRandChar(); + } + while (result == exclude); + + return result; +} + +bool AuctionBotConfig::IsBotChar(uint32 characterID) const +{ + return !characterID || std::find(_AHBotCharacters.begin(), _AHBotCharacters.end(), characterID) != _AHBotCharacters.end(); +} + uint32 AuctionBotConfig::GetConfigItemAmountRatio(AuctionHouseType houseType) const { switch (houseType) @@ -408,7 +470,7 @@ void AuctionHouseBot::PrepareStatusInfos(AuctionHouseBotStatusInfo& statusInfo) if (Item* item = sAuctionMgr->GetAItem(auctionEntry->itemGUIDLow)) { ItemTemplate const* prototype = item->GetTemplate(); - if (!auctionEntry->owner) // Add only ahbot items + if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items { if (prototype->Quality < MAX_AUCTION_QUALITY) ++statusInfo[i].QualityInfo[prototype->Quality]; @@ -426,7 +488,7 @@ void AuctionHouseBot::Rebuild(bool all) { AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(AuctionHouseType(i)); for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr) - if (!itr->second->owner) // ahbot auction + if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction if (all || itr->second->bid == 0) // expire now auction if no bid or forced itr->second->expire_time = sWorld->GetGameTime(); } diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h index 1a438e01cdb..4f68a172255 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h +++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h @@ -152,6 +152,7 @@ enum AuctionBotConfigUInt32Values CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, + CONFIG_AHBOT_ACCOUNT_ID, CONFIG_UINT32_AHBOT_UINT32_COUNT }; @@ -224,6 +225,9 @@ public: uint32 GetItemPerCycleBoost() const { return _itemsPerCycleBoost; } uint32 GetItemPerCycleNormal() const { return _itemsPerCycleNormal; } + uint32 GetRandChar() const; + uint32 GetRandCharExclude(uint32 exclude) const; + bool IsBotChar(uint32 characterID) const; void Reload() { GetConfigFromFile(); } static char const* GetHouseTypeName(AuctionHouseType houseType); @@ -231,6 +235,7 @@ public: private: std::string _AHBotIncludes; std::string _AHBotExcludes; + std::vector<uint32> _AHBotCharacters; uint32 _itemsPerCycleBoost; uint32 _itemsPerCycleNormal; diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 6b1dcb85bec..0e6b3402db0 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -103,7 +103,7 @@ uint32 AuctionBotBuyer::GetItemInformation(BuyerConfiguration& config) { AuctionEntry* entry = itr->second; - if (!entry->owner) + if (!entry->owner || sAuctionBotConfig->IsBotChar(entry->owner)) continue; // Skip auctions owned by AHBot Item* item = sAuctionMgr->GetAItem(entry->itemGUIDLow); @@ -218,7 +218,7 @@ bool AuctionBotBuyer::RollBidChance(const BuyerItemInfo* ahInfo, const Item* ite } // If a player has bidded on item, have fifth of normal chance - if (auction->bidder) + if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder)) chance = chance / 5.f; // Add config weigh in for quality @@ -391,11 +391,11 @@ void AuctionBotBuyer::BuyEntry(AuctionEntry* auction, AuctionHouseObject* auctio SQLTransaction trans = CharacterDatabase.BeginTransaction(); // Send mail to previous bidder if any - if (auction->bidder) + if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder)) sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, NULL, trans); // Set bot as bidder and set new bid amount - auction->bidder = 0; + auction->bidder = sAuctionBotConfig->GetRandCharExclude(auction->owner); auction->bid = auction->buyout; // Mails must be under transaction control too to prevent data loss @@ -422,11 +422,11 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice) SQLTransaction trans = CharacterDatabase.BeginTransaction(); // Send mail to previous bidder if any - if (auction->bidder) + if (auction->bidder && !sAuctionBotConfig->IsBotChar(auction->bidder)) sAuctionMgr->SendAuctionOutbiddedMail(auction, bidPrice, NULL, trans); // Set bot as bidder and set new bid amount - auction->bidder = 0; + auction->bidder = sAuctionBotConfig->GetRandCharExclude(auction->owner); auction->bid = bidPrice; // Update auction to DB diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 9d49f4c08f1..34127f0c59f 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -640,7 +640,7 @@ uint32 AuctionBotSeller::SetStat(SellerConfiguration& config) { ItemTemplate const* prototype = item->GetTemplate(); if (prototype) - if (!auctionEntry->owner) // Add only ahbot items + if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items ++itemsSaved[prototype->Quality][prototype->Class]; } } @@ -1019,7 +1019,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) AuctionEntry* auctionEntry = new AuctionEntry(); auctionEntry->Id = sObjectMgr->GenerateAuctionID(); - auctionEntry->owner = 0; + auctionEntry->owner = sAuctionBotConfig->GetRandChar(); auctionEntry->itemGUIDLow = item->GetGUID().GetCounter(); auctionEntry->itemEntry = item->GetEntry(); auctionEntry->startbid = bidPrice; diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index fab4cf54a9a..1d173057e6f 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3070,6 +3070,15 @@ PreventRenameCharacterOnCustomization = 0 ################################################################################################### # AUCTION HOUSE BOT SETTINGS # +# AuctionHouseBot.Account +# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated +# with the AHBot will randomly be assigned one of this account's characters. +# Default: 0 +# + +AuctionHouseBot.Account = 0 + +# # AuctionHouseBot.Update.Interval # Description: Interval in seconds for AHBot to get updated # Default: 20 |