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authorShauren <shauren.trinity@gmail.com>2022-07-16 00:07:02 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-16 00:07:02 +0200
commit7073a8bbe5bb88b8f49d27d0950b4d0d9a805597 (patch)
tree70d7662a6d4cf9c54d0025c02f75cfe08562f5f4 /src
parent06010c11b138752e475c59a594b42d4e9a7241bd (diff)
Core/WorldStates: Fixed wrong prepared statement being used for saving world state values
Diffstat (limited to 'src')
-rw-r--r--src/server/game/World/WorldStates/WorldStateMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/World/WorldStates/WorldStateMgr.cpp b/src/server/game/World/WorldStates/WorldStateMgr.cpp
index f753d0e0bc4..2877cfdd899 100644
--- a/src/server/game/World/WorldStates/WorldStateMgr.cpp
+++ b/src/server/game/World/WorldStates/WorldStateMgr.cpp
@@ -231,7 +231,7 @@ void WorldStateMgr::SaveValueInDb(int32 worldStateId, int32 value)
if (!GetWorldStateTemplate(worldStateId))
return;
- CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_VARIABLE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_STATE);
stmt->setInt32(0, worldStateId);
stmt->setInt32(1, value);
CharacterDatabase.Execute(stmt);