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authormegamage <none@none>2009-08-25 23:55:15 -0500
committermegamage <none@none>2009-08-25 23:55:15 -0500
commit70aea97d53a79f1d17256c36d5e5e8943800f69a (patch)
treed5aca2343b50c684de418332c31c139db10630c5 /src
parentf05f6d3d3140a3ae6d5192bba8fe75f5fd174144 (diff)
*Fix the bug that respawned vehicle is not usable.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 95aeb3537f6..62fe2de21be 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -539,6 +539,7 @@ void Unit::AutoRotate(uint32 time)
SetUInt64Value(UNIT_FIELD_TARGET, LastTargetGUID);
}else RotateTimer -= time;
}
+
void Unit::RemoveMovementImpairingAuras()
{
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
@@ -11168,13 +11169,13 @@ void Unit::setDeathState(DeathState s)
}
else if(s == JUST_ALIVED)
{
- if(m_vehicleKit) m_vehicleKit->Reset();
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
}
if (m_deathState != ALIVE && s == ALIVE)
{
//_ApplyAllAuraMods();
+ if(m_vehicleKit) m_vehicleKit->Reset();
// Reset display id on resurection - needed by corpse explosion to cleanup after display change
SetDisplayId(GetNativeDisplayId());
}