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authorGildor <gildor55@gmail.com>2020-06-21 12:55:29 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-06 23:30:16 +0100
commit71ce61cc951c5795b02f11212a392987d4ba0af1 (patch)
tree13144705b88afe085d3234afafb543d2918578cc /src
parent69cadae38ae7196703ea10908860a6973dbdcddf (diff)
Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative (#24862)
(cherry picked from commit a555bf1fd786d1f9b65ed9673ce6f8fc8a2b403e)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 052ff46c028..7ac1e900388 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -4660,6 +4660,7 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, SpellEffectInfo const& ef
case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE:
case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE:
case SPELL_AURA_DUMMY:
+ case SPELL_AURA_MOD_HEALING:
// check target for positive and negative spells
if (!_isPositiveTarget(effect))
return false;