diff options
author | Blaymoira <none@none> | 2009-01-02 12:26:35 +0100 |
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committer | Blaymoira <none@none> | 2009-01-02 12:26:35 +0100 |
commit | 72449b06a7739e8f27e534eaa2325b15c1169e63 (patch) | |
tree | 42922919fd86f78d748e6b2ab0620d998c307247 /src | |
parent | 0b9f25bd7b5fccc497668a2d54a48639f20bb98c (diff) |
*Not consider loot multiplier for grouped loot - by Brats
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/LootMgr.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 4a34f51d672..9271c14ed13 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -777,8 +777,7 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const return &ExplicitlyChanced[i]; ItemPrototype const *pProto = objmgr.GetItemPrototype(ExplicitlyChanced[i].itemid); - float qualityMultiplier = pProto ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f; - Roll -= ExplicitlyChanced[i].chance * qualityMultiplier; + Roll -= ExplicitlyChanced[i].chance; if (Roll < 0) return &ExplicitlyChanced[i]; } |