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authortreeston <treeston.mmoc@gmail.com>2016-08-28 19:52:53 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-28 19:52:53 +0200
commit72a7f4b507f93d575c406f727bf71e3ecaf20bd8 (patch)
tree739d50e0da1bd3d24f66bfabaaf09fc6b0235f0f /src
parent175db157f76d8a8de42bb53f1b1564f12600616a (diff)
You saw nothing (build fix).
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index a464cf9d1c6..0bbadf32627 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -87,8 +87,8 @@ inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint
inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
// Uses gossip item info from DB
inline void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
-inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
inline void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
+inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
inline void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
// Defined fuctions to use with player.