diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index a464cf9d1c6..0bbadf32627 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -87,8 +87,8 @@ inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } // Uses gossip item info from DB inline void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); } -inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); } inline void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); } +inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); } inline void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); } // Defined fuctions to use with player. |