diff options
author | click <none@none> | 2010-06-28 17:12:36 +0200 |
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committer | click <none@none> | 2010-06-28 17:12:36 +0200 |
commit | 72de3dd6c42c9476b4d7f7d3f187ad1cf20b0414 (patch) | |
tree | 373830f4370a999d6c5783fd2a84496cebe596ed /src | |
parent | fb4d4514e53a6dcd2704c957a8904be8bf02034b (diff) |
Remove hardcoded stacking for ammunition-types (should now stack properly)
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Item/ItemPrototype.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index 797ccd6faaf..0368b7c4dd1 100644 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -623,7 +623,7 @@ struct ItemPrototype uint32 GetMaxStackSize() const { - return (Stackable == 2147483647 || Stackable <= 0 || Stackable == 1000) ? uint32(0x7FFFFFFF-1) : uint32(Stackable); + return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable); } float getDPS() const |