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authorclick <none@none>2010-06-28 17:12:36 +0200
committerclick <none@none>2010-06-28 17:12:36 +0200
commit72de3dd6c42c9476b4d7f7d3f187ad1cf20b0414 (patch)
tree373830f4370a999d6c5783fd2a84496cebe596ed /src
parentfb4d4514e53a6dcd2704c957a8904be8bf02034b (diff)
Remove hardcoded stacking for ammunition-types (should now stack properly)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Item/ItemPrototype.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 797ccd6faaf..0368b7c4dd1 100644
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -623,7 +623,7 @@ struct ItemPrototype
uint32 GetMaxStackSize() const
{
- return (Stackable == 2147483647 || Stackable <= 0 || Stackable == 1000) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
+ return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
}
float getDPS() const