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authorMeji <alvaromegias_46@hotmail.com>2021-03-15 00:06:26 +0100
committerGitHub <noreply@github.com>2021-03-15 00:06:26 +0100
commit72f99531b7cdfad1c3fca02d32e88f4ac2662043 (patch)
tree4e9ab69425baf94e9123933ad8bd2f58cf303da5 /src
parent41c342113fa2ae18a3616ea3ccfa28b139d9a99f (diff)
Core/Players: Update the location of the cinematic camera only if there is an active cinematic (#26215)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index adcd3c1b7fe..90398b2f1a2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -922,7 +922,7 @@ void Player::Update(uint32 p_time)
// Update cinematic location, if 500ms have passed and we're doing a cinematic now.
_cinematicMgr->m_cinematicDiff += p_time;
- if (_cinematicMgr->m_activeCinematicCameraIndex != 0 && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
+ if (_cinematicMgr->m_cinematicCamera && _cinematicMgr->m_activeCinematic && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
{
_cinematicMgr->m_lastCinematicCheck = GameTime::GetGameTimeMS();
_cinematicMgr->UpdateCinematicLocation(p_time);