diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index adcd3c1b7fe..90398b2f1a2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -922,7 +922,7 @@ void Player::Update(uint32 p_time) // Update cinematic location, if 500ms have passed and we're doing a cinematic now. _cinematicMgr->m_cinematicDiff += p_time; - if (_cinematicMgr->m_activeCinematicCameraIndex != 0 && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF) + if (_cinematicMgr->m_cinematicCamera && _cinematicMgr->m_activeCinematic && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF) { _cinematicMgr->m_lastCinematicCheck = GameTime::GetGameTimeMS(); _cinematicMgr->UpdateCinematicLocation(p_time); |