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authorQAston <none@none>2009-07-10 10:07:24 +0200
committerQAston <none@none>2009-07-10 10:07:24 +0200
commit73fb97adb0ae0f6262012c1ad2ba157829aebd40 (patch)
tree5168130f64f9ab331582015e8c0f64d5f669b684 /src
parent3eb1d6701d4bd30b48f7fe4b7546357b69cf23da (diff)
*Bring back old damage scaling with level formula.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a6314fa16b8..30af6796c9b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11396,8 +11396,8 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
//there are many more: slow speed, -healing pct
- //value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
- value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
+ value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
+ //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
return value;
}