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authorKeader <keader.android@gmail.com>2018-08-27 21:13:09 -0300
committerKeader <keader.android@gmail.com>2018-08-27 21:13:55 -0300
commit7611242530e7037ecab9bc8a619628128b22fb6f (patch)
tree9e80d30107c8d7e8b6bc79f5a897b2ca63d898ef /src
parentfbef39808e1d71025544c90220b360ebe056e2f1 (diff)
Core/Spells: Mage slow need be negative
Was possible use Spellsteal vs Bosses
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 59af161693c..fdf7e3c97e5 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -3430,6 +3430,9 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
// Arcane Missiles
if (spellInfo->SpellFamilyFlags[0] == 0x00000800)
return false;
+ // Mage Slow
+ if (spellInfo->Id == 31589)
+ return false;
break;
case SPELLFAMILY_WARRIOR:
// Slam, Execute