diff options
author | Keader <keader.android@gmail.com> | 2018-08-27 21:13:09 -0300 |
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committer | Keader <keader.android@gmail.com> | 2018-08-27 21:13:55 -0300 |
commit | 7611242530e7037ecab9bc8a619628128b22fb6f (patch) | |
tree | 9e80d30107c8d7e8b6bc79f5a897b2ca63d898ef /src | |
parent | fbef39808e1d71025544c90220b360ebe056e2f1 (diff) |
Core/Spells: Mage slow need be negative
Was possible use Spellsteal vs Bosses
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 59af161693c..fdf7e3c97e5 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3430,6 +3430,9 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor // Arcane Missiles if (spellInfo->SpellFamilyFlags[0] == 0x00000800) return false; + // Mage Slow + if (spellInfo->Id == 31589) + return false; break; case SPELLFAMILY_WARRIOR: // Slam, Execute |