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authorSnapperRy <snapperryen@gmail.com>2016-06-18 14:11:09 +0200
committerAokromes <Aokromes@users.noreply.github.com>2016-06-18 14:11:09 +0200
commit764daeb9ccdd8c38b53860ae0765e5d3c3c2a538 (patch)
tree62906c93111260d7e63efe70bcacc46f197cb5e0 /src
parente2e872d657a443aa7c26b066673882ae7426f715 (diff)
Script/Quest: Improvements for quest Corrosion Prevention (27347): (#17385)
- Energized! spell should target only the caster and any player around. - Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation. - The Power Core Fragment near the zeppelin crash should always be active.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 8ea3a59c3e8..e4099c314df 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3345,6 +3345,10 @@ void SpellMgr::LoadSpellInfoCorrections()
case 8983: // Druid - Bash - R3
spellInfo->AttributesEx7 |= SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER;
break;
+ case 42490: // Energized!
+ case 42492: // Cast Energized
+ spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
+ break;
// VIOLET HOLD SPELLS
//
case 54258: // Water Globule (Ichoron)