diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-07 18:08:30 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 22:36:20 +0100 |
| commit | 7779a33142279557ad08111fec6586700ad19606 (patch) | |
| tree | 9c78421b8ec4d6b989b75301abea2cca8deb5151 /src | |
| parent | 6dd74533d1603dc6948603ded7a452c6f8a60b29 (diff) | |
Core/Combat: Improve sanctuary combat stop (#24266)
Stop combat when a Player moves to a Sanctuary area only if there is any PvP combat (it would be nice to keep PvE combat but that's still an issue)
(cherry picked from commit c7974bdf909ceb34821fa3953ef4cb090282fcdf)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 973cd882b9c..304f1277c0d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7233,7 +7233,7 @@ void Player::UpdateArea(uint32 newArea) { AddPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY); pvpInfo.IsInNoPvPArea = true; - if (!duel) + if (!duel && GetCombatManager().HasPvPCombat()) CombatStopWithPets(); } else |
