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authorQAston <qaston@gmail.com>2011-08-26 15:40:11 +0200
committerQAston <qaston@gmail.com>2011-08-26 15:40:11 +0200
commit79427354aa8ae056f5750052133cd6b2b3bd5bb0 (patch)
tree92681870dffe992bcee340051928e6fa61e69131 /src
parent265c90966637cf3852ab3d8bb3aafccff48b2b50 (diff)
Fix build. Damn.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 564f99abb12..f2e491eab79 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2926,7 +2926,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// for example bladestorm aura should be removed on disarm as of patch 3.3.5
// channeled periodic spells should be affected by this (arcane missiles, penance, etc)
// a possible alternative sollution for those would be validating aura target on unit state change
- if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->IsPassive())
+ if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
{
SendChannelUpdate(0);
triggeredByAura->GetBase()->SetDuration(0);