diff options
author | QAston <qaston@gmail.com> | 2011-08-26 15:40:11 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-08-26 15:40:11 +0200 |
commit | 79427354aa8ae056f5750052133cd6b2b3bd5bb0 (patch) | |
tree | 92681870dffe992bcee340051928e6fa61e69131 /src | |
parent | 265c90966637cf3852ab3d8bb3aafccff48b2b50 (diff) |
Fix build. Damn.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 564f99abb12..f2e491eab79 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2926,7 +2926,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // for example bladestorm aura should be removed on disarm as of patch 3.3.5 // channeled periodic spells should be affected by this (arcane missiles, penance, etc) // a possible alternative sollution for those would be validating aura target on unit state change - if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->IsPassive()) + if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive()) { SendChannelUpdate(0); triggeredByAura->GetBase()->SetDuration(0); |