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authorSpp <none@none>2010-08-18 00:32:11 +0200
committerSpp <none@none>2010-08-18 00:32:11 +0200
commit7a13043af4f6f7372a6fae0fa67fb6147f5d7b3e (patch)
tree186cb781a556a834b13caec069013bd7e980850d /src
parenta4af5d5567483d643a9eb63820e126a0bc364ea9 (diff)
Dungeon Finder: Properly remove from current and new queues after a proposal was found (Better fix than b70906fded)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 98a2ddb1916..4ff7e80a06c 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -253,10 +253,12 @@ void LFGMgr::Update(uint32 diff)
LfgProposal *pProposal = *proposals.begin();
// TODO: Create algorithm to select better group based on GS (uses to be good tank with bad healer and viceversa)
- // Remove groups in the proposal from the queue
+ // Remove groups in the proposal new and current queues (not from queue map)
for (LfgGuidList::const_iterator it = pProposal->queues.begin(); it != pProposal->queues.end(); ++it)
- RemoveFromQueue(*it);
-
+ {
+ m_currentQueue.remove(*it);
+ m_newToQueue.remove(*it);
+ }
m_Proposals[++m_lfgProposalId] = pProposal;
uint32 lowGuid = 0;