diff options
author | joschiwald <joschiwald.trinity@gmail.com> | 2014-07-03 22:32:41 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-07-03 22:32:41 +0200 |
commit | 7b74a725c89cca383acab8a002c162fc7ff1e0ac (patch) | |
tree | a7f0d360ab8b737625660896d1db3ffc07ba680e /src | |
parent | 37f7cc4615163ae9a4800af211a9423774bf8223 (diff) |
Core/Spells: fixed Deep Freeze after 2a3546ca36468b81d673bdb27315006144af3165
Closes #12424
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 8 |
2 files changed, 3 insertions, 19 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 814ae4d24c1..0e0443cc675 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2265,7 +2265,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied //Spells with this flag cannot trigger if effect is cast on self - bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask); + bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE || missInfo == SPELL_MISS_IMMUNE2); Unit* spellHitTarget = NULL; if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target @@ -2311,15 +2311,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) if (m_damage > 0) positive = false; else if (!m_healing) - { - for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) - // If at least one effect negative spell is negative hit - if (mask & (1<<i) && !m_spellInfo->IsPositiveEffect(i)) - { - positive = false; - break; - } - } + positive = m_spellInfo->IsPositive(); + switch (m_spellInfo->DmgClass) { case SPELL_DAMAGE_CLASS_MAGIC: @@ -2397,7 +2390,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); } - m_damage = damageInfo.damage; caster->DealSpellDamage(&damageInfo, true); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 606851bf8f1..0a5d265cbfa 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -654,14 +654,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) } break; } - case SPELLFAMILY_MAGE: - { - // Deep Freeze should deal damage to permanently stun-immune targets. - if (m_spellInfo->Id == 71757) - if (unitTarget->GetTypeId() != TYPEID_UNIT || !(unitTarget->IsImmunedToSpellEffect(sSpellMgr->GetSpellInfo(44572), 0))) - return; - break; - } } if (m_originalCaster && damage > 0 && apply_direct_bonus) |