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authorQAston <qaston@gmail.com>2011-09-11 22:24:53 +0200
committerQAston <qaston@gmail.com>2011-09-11 22:27:21 +0200
commit7c856178478af894be0f73d38a5b3d09757eb721 (patch)
tree719e619c4d8faa63d0926fa80adda8dfa583ef4c /src
parent6ee7e2272d1257e4b5041062749eb26d32efd812 (diff)
Core/Spells: Don't check cast requirements twice for instant cast spells.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d005f5b2404..198e1b7b43f 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3101,8 +3101,8 @@ void Spell::cast(bool skipCheck)
m_caster->ToPlayer()->SetSpellModTakingSpell(this, true);
}
- // triggered cast called from Spell::prepare where it was already checked
- if (!IsTriggered() || !skipCheck)
+ // skip check if done already (for instant cast spells for example)
+ if (!skipCheck)
{
SpellCastResult castResult = CheckCast(false);
if (castResult != SPELL_CAST_OK)