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authorKobeSagami <44218804+KobeSagami@users.noreply.github.com>2019-08-17 09:07:16 -0600
committerShauren <shauren.trinity@gmail.com>2019-08-17 17:07:16 +0200
commit7d60b9a289ee0942cf57b49626c0f3f9caeed331 (patch)
tree12e47e6d71d70d756ec6b50cc497c6a4c04a967e /src
parent9bd8d907281ea060f87987d448e91b1134311fa6 (diff)
Core/Misc: Minor change to racial wisp handling to make custom easier (or so i heard) (#22954)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ab12bb291ac..4c21143aefc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4235,7 +4235,8 @@ void Player::BuildPlayerRepop()
packet.PlayerGUID = GetGUID();
GetSession()->SendPacket(packet.Write());
- if (getRace() == RACE_NIGHTELF)
+ // If the player has the Wisp racial then cast the Wisp aura on them
+ if (HasSpell(20585))
CastSpell(this, 20584, true);
CastSpell(this, 8326, true);