diff options
author | jackpoz <giacomopoz@gmail.com> | 2015-06-14 16:34:49 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2015-06-14 16:34:49 +0200 |
commit | 81cec13a586c1d7e84d0936b4a385934f5f91ef1 (patch) | |
tree | c370369772201a8ae1e888e5ace285d31f7ed10c /src | |
parent | 34a721ba84643cf468f63e5c375949aaa3e15cac (diff) | |
parent | 6f2b0860481390043a89702be4b1540f5c472dee (diff) |
Merge pull request #14250 from xjose93/SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Core/Unit: Fix snare/daze immunities versus SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Fix SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED modifying speeds of bosses that are immune to changes of speeds.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a58fde1e3a3..9b0da57fa31 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12294,6 +12294,13 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) /// @todo possible affect only on MOVE_RUN if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) { + if (Creature* creature = ToCreature()) + { + uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask; + if (immuneMask & (1 << MECHANIC_SNARE) || immuneMask & (1 << MECHANIC_DAZE)) + break; + } + // Use speed from aura float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); if (speed > max_speed) |