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authorjackpoz <giacomopoz@gmail.com>2014-02-06 22:11:06 +0100
committerjackpoz <giacomopoz@gmail.com>2014-02-06 22:11:06 +0100
commit84e73448f2467e733f6037f795e26f49997d3cd1 (patch)
tree488f69ccc98411bf921f373eac68519371e16586 /src
parent20a1f4d28ecc708ba20d36af5b46943c1639d20b (diff)
Core/Spells: Possible crash fix
Get Unit target with the proper method instead of retrieving Object target and then casting it to Unit, possible dereferencing NULL. Updates #11560
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 9098ac96376..bf6f95d8c92 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3020,7 +3020,7 @@ void Spell::cast(bool skipCheck)
if (this->GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE)
if (Pet* playerPet = playerCaster->GetPet())
if (playerPet->IsAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT))
- playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit());
+ playerPet->AI()->OwnerAttacked(m_targets.GetUnitTarget());
}
SetExecutedCurrently(true);