diff options
author | Blaymoira <none@none> | 2008-12-26 09:01:39 +0100 |
---|---|---|
committer | Blaymoira <none@none> | 2008-12-26 09:01:39 +0100 |
commit | 855d81e950db9e9e0fefaf9b159a2409f35d418e (patch) | |
tree | 7a9a7faaf7a270187140802deeb4d708cb70e5e2 /src | |
parent | 8837453f24b1f4871fdafbe83548a8853331ede2 (diff) | |
parent | 4a6c246e3b2e789f0eb3038a41a5b32027f23f91 (diff) |
*Merge heads
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp | 16 | ||||
-rw-r--r-- | src/game/Pet.cpp | 2 | ||||
-rw-r--r-- | src/game/Spell.cpp | 159 | ||||
-rw-r--r-- | src/game/Spell.h | 7 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 99 | ||||
-rw-r--r-- | src/game/Unit.cpp | 2 |
6 files changed, 173 insertions, 112 deletions
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp index 44e68f0dfbf..844e4a6c0ce 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp @@ -467,25 +467,13 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI else { if(LaceratingSlash_Timer < diff) { - if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0)) - DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH); - else - { - int32 bp0 = 3470; - m_creature->CastCustomSpell(m_creature->getVictim(), SPELL_LACERATINGSLASH, &bp0, NULL, NULL, false); - } + DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH); LaceratingSlash_Timer = 18000 + rand()%5000; }else LaceratingSlash_Timer -= diff; if(RendFlesh_Timer < diff) { - if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0)) - DoCast(m_creature->getVictim(), SPELL_RENDFLESH); - else - { - int32 bp1 = 4670; - m_creature->CastCustomSpell(m_creature->getVictim(), SPELL_RENDFLESH, NULL, &bp1, NULL, false); - } + DoCast(m_creature->getVictim(), SPELL_RENDFLESH); RendFlesh_Timer = 5000 + rand()%5000; }else RendFlesh_Timer -= diff; diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 72d9f725a3b..d42ab2af746 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1165,7 +1165,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel) SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; case 15438: //fire elemental - SetCreateHealth(30 + 40*petlevel); + SetCreateHealth(40*petlevel); SetCreateMana(28 + 10*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index c4a73950381..90dbfc0930c 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -174,14 +174,8 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) *data >> m_targetMask; if(m_targetMask == TARGET_FLAG_SELF) - { - //m_destX = caster->GetPositionX(); - //m_destY = caster->GetPositionY(); - //m_destZ = caster->GetPositionZ(); - //m_unitTarget = caster; - //m_unitTargetGUID = caster->GetGUID(); return true; - } + // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) ) if(!readGUID(*data, m_unitTargetGUID)) @@ -721,7 +715,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) target.targetGUID = targetGUID; // Store target GUID target.effectMask = 1<<effIndex; // Store index of effect target.processed = false; // Effects not apply on target - target.killTarget = false; + target.damage = 0; // Calculate hit result if(m_originalCaster) @@ -942,13 +936,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (!unit) return; - if(target->killTarget) - { - // remove spell_magnet aura after first spell redirect and destroy target if its totem - if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem()) - unit->Kill(unit); - } - // Get original caster (if exist) and calculate damage/healing from him data Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; @@ -963,8 +950,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) unitTarget = unit; // Reset damage/healing counter - m_damage = 0; - m_healing = 0; + m_damage = target->damage; + m_healing = -target->damage; // Fill base trigger info uint32 procAttacker = m_procAttacker; @@ -991,7 +978,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) // All calculated do it! // Do healing and triggers - if (m_healing) + if (m_healing > 0) { bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask); uint32 addhealth = m_healing; @@ -1017,7 +1004,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain); } // Do damage and triggers - else if (m_damage) + else if (m_damage > 0) { // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); @@ -1170,8 +1157,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) { if (effectMask & (1<<effectNumber)) { - HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]); - if ( m_applyMultiplierMask & (1 << effectNumber) ) + HandleEffects(unit,NULL,NULL,effectNumber/*,m_damageMultipliers[effectNumber]*/); + //Only damage and heal spells need this + /*if ( m_applyMultiplierMask & (1 << effectNumber) ) { // Get multiplier float multiplier = m_spellInfo->DmgMultiplier[effectNumber]; @@ -1180,7 +1168,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this); m_damageMultipliers[effectNumber] *= multiplier; - } + }*/ } } @@ -1450,6 +1438,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) else radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + //Chain: 2, 6, 22, 25, 45, 77 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i]; uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; @@ -1462,6 +1451,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) } } + if(EffectChainTarget > 1) + { + //otherwise, this multiplier is used for something else + m_damageMultipliers[i] = 1.0f; + m_applyMultiplierMask |= 1 << i; + } + switch(spellmgr.SpellTargetType[cur]) { case TARGET_TYPE_UNIT_CASTER: @@ -2203,23 +2199,6 @@ void Spell::cast(bool skipCheck) FillTargetMap(); - // who did this hack? - // Conflagrate - consumes immolate - if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget()) - { - // for caster applied auras only - Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) - { - if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) && - (*i)->GetCasterGUID()==m_caster->GetGUID() ) - { - m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex()); - break; - } - } - } - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) { for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) @@ -2250,13 +2229,10 @@ void Spell::cast(bool skipCheck) return; } - - SendCastResult(castResult); SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... - for(int i = 0; i < 3; ++i) - m_currentBasePoints[i] = CalculateDamage(i, NULL); + CalculateDamageDoneForAllTargets(); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) @@ -2398,17 +2374,6 @@ void Spell::_handle_immediate_phase() // Don't do spell log, if is school damage spell if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) m_needSpellLog = false; - - uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j]; - if(m_originalCaster) - if(Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); - - // initialize multipliers - m_damageMultipliers[j] = 1.0f; - if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) && - (EffectChainTarget > 1) ) - m_applyMultiplierMask |= 1 << j; } // initialize Diminishing Returns Data @@ -3287,7 +3252,7 @@ void Spell::HandleThreatSpells(uint32 spellId) DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat); } -void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier) +void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float /*DamageMultiplier*/) { unitTarget = pUnitTarget; itemTarget = pItemTarget; @@ -3296,14 +3261,15 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar uint8 eff = m_spellInfo->Effect[i]; uint32 mechanic = m_spellInfo->EffectMechanic[i]; - damage = int32(m_currentBasePoints[i] * DamageMultiplier); - sLog.outDebug( "Spell: Effect : %u", eff); //Simply return. Do not display "immune" in red text on client if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic)) return; + //we do not need DamageMultiplier here. + damage = CalculateDamage(i, NULL); + if(eff<TOTAL_SPELL_EFFECTS) { //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); @@ -3924,7 +3890,8 @@ uint8 Spell::CanCast(bool strict) SkillValue = 0; // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) - SkillValue += m_currentBasePoints[i]/*+1*/; + // TODO: is this a hack? + SkillValue += m_currentBasePoints[i]+1; // get the required lock value int32 ReqValue=0; @@ -5152,7 +5119,7 @@ Unit* Spell::SelectMagnetTarget() { if (targetGUID == ihit->targetGUID) // Found in list { - (*ihit).killTarget = true; + (*ihit).damage = target->GetHealth(); break; } } @@ -5330,4 +5297,78 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const // return false; } return true; +} + +void Spell::CalculateDamageDoneForAllTargets() +{ + float multiplier[3]; + for(int i = 0; i < 3; ++i) + { + if ( m_applyMultiplierMask & (1 << i) ) + { + // Get multiplier + multiplier[i] = m_spellInfo->DmgMultiplier[i]; + // Apply multiplier mods + if(m_originalCaster) + if(Player* modOwner = m_originalCaster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); + } + } + + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + TargetInfo target = *ihit; + + uint32 mask = target.effectMask; + if(!mask) + continue; + + Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); + if (!unit) + continue; + + if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target + target.damage += CalculateDamageDone(unit, mask, multiplier); + else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) + { + if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him + target.damage += CalculateDamageDone(m_caster, mask, multiplier); + } + } +} + +int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier) +{ + m_damage = 0; + unitTarget = unit; + for(uint32 i = 0; i < 3; ++i) + { + if (effectMask & (1<<i)) + { + if(m_applyMultiplierMask & (1 << i)) + { + damage = CalculateDamage(i, NULL) * m_damageMultipliers[i]; + m_damageMultipliers[i] *= multiplier[i]; + } + else + damage = CalculateDamage(i, NULL); + + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + SpellDamageSchoolDmg(i); + break; + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: + case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: + SpellDamageWeaponDmg(i); + break; + case SPELL_EFFECT_HEAL: + SpellDamageHeal(i); + break; + } + } + } + return m_damage; }
\ No newline at end of file diff --git a/src/game/Spell.h b/src/game/Spell.h index 284e0b88fb1..17a103ad0c5 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -505,7 +505,7 @@ class Spell SpellMissInfo reflectResult:8; uint8 effectMask:8; bool processed:1; - bool killTarget:1; + int32 damage; }; std::list<TargetInfo> m_UniqueTargetInfo; uint8 m_needAliveTargetMask; // Mask req. alive targets @@ -542,6 +542,11 @@ class Spell void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets); bool IsValidSingleTargetEffect(Unit const* target, Targets type) const; bool IsValidSingleTargetSpell(Unit const* target) const; + void CalculateDamageDoneForAllTargets(); + int32 CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier); + void SpellDamageSchoolDmg(uint32 i); + void SpellDamageWeaponDmg(uint32 i); + void SpellDamageHeal(uint32 i); // ------------------------------------------- //List For Triggered Spells diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 04a93bfb77c..f4bf1af0180 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -302,6 +302,10 @@ void Spell::EffectEnvirinmentalDMG(uint32 i) void Spell::EffectSchoolDMG(uint32 effect_idx) { +} + +void Spell::SpellDamageSchoolDmg(uint32 effect_idx) +{ if( unitTarget && unitTarget->isAlive()) { switch(m_spellInfo->SpellFamilyName) @@ -395,6 +399,22 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE)) damage += int32(damage*0.25); } + + // Conflagrate - consumes immolate + if (m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) + { + // for caster applied auras only + Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); + for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) + { + if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) && + (*i)->GetCasterGUID()==m_caster->GetGUID() ) + { + unitTarget->RemoveAurasDueToCasterSpell((*i)->GetId(), m_caster->GetGUID()); + break; + } + } + } break; } case SPELLFAMILY_DRUID: @@ -532,6 +552,23 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) { int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)); damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f); + + bool found = false; + + // check dazed affect + Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); + for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) + { + if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0) + { + found = true; + break; + } + } + + //TODO: should this be put on taken but not done? + if(found) + m_damage += m_spellInfo->EffectBasePoints[1]; } //Explosive Trap Effect else if(m_spellInfo->SpellFamilyFlags & 0x00000004) @@ -1258,7 +1295,7 @@ void Spell::EffectDummy(uint32 i) //Life Tap (only it have this with dummy effect) if (m_spellInfo->SpellFamilyFlags == 0x40000) { - float cost = m_currentBasePoints[0];//+1; + float cost = damage; if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this); @@ -1378,29 +1415,6 @@ void Spell::EffectDummy(uint32 i) } break; case SPELLFAMILY_HUNTER: - // Steady Shot - if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) - { - if( !unitTarget || !unitTarget->isAlive()) - return; - - bool found = false; - - // check dazed affect - Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); - for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) - { - if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0) - { - found = true; - break; - } - } - - if(found) - m_damage+= damage; - return; - } // Kill command if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL) { @@ -2077,7 +2091,7 @@ void Spell::EffectApplyAura(uint32 i) sLog.outDebug("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[i]); - Aura* Aur = CreateAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, caster, m_CastItem); + Aura* Aur = CreateAura(m_spellInfo, i, &damage, unitTarget, caster, m_CastItem); // Now Reduce spell duration using data received at spell hit int32 duration = Aur->GetAuraMaxDuration(); @@ -2127,7 +2141,7 @@ void Spell::EffectApplyAura(uint32 i) if (AdditionalSpellInfo) { // applied at target by target - Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unitTarget,unitTarget, 0); + Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, NULL, unitTarget,unitTarget, 0); unitTarget->AddAura(AdditionalAura); sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]); } @@ -2294,11 +2308,17 @@ void Spell::EffectPowerBurn(uint32 i) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); new_damage = int32(new_damage*multiplier); - m_damage+=new_damage; + //m_damage+=new_damage; should not apply spell bonus + //TODO: no log + unitTarget->ModifyHealth(-new_damage); } void Spell::EffectHeal( uint32 /*i*/ ) { +} + +void Spell::SpellDamageHeal(uint32 /*i*/) +{ if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster @@ -2369,7 +2389,7 @@ void Spell::EffectHeal( uint32 /*i*/ ) else addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); - m_healing+=addhealth; + m_damage -= addhealth; } } @@ -2470,7 +2490,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) // TODO: maybe all this can be replaced by using correct calculated `damage` value if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE) { - num_to_add = m_currentBasePoints[i]; + num_to_add = damage; /*int32 basePoints = m_currentBasePoints[i]; int32 randomPoints = m_spellInfo->EffectDieSides[i]; if (randomPoints) @@ -2482,7 +2502,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) num_to_add = 1; else if(player->getLevel() >= m_spellInfo->spellLevel) { - num_to_add = m_currentBasePoints[i]; + num_to_add = damage; /*int32 basePoints = m_currentBasePoints[i]; float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i]; num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/ @@ -2896,7 +2916,7 @@ void Spell::EffectOpenLock(uint32 /*i*/) SkillId = SKILL_LOCKPICKING; // skill bonus provided by casting spell (mostly item spells) - uint32 spellSkillBonus = uint32(m_currentBasePoints[0]/*+1*/); + uint32 spellSkillBonus = uint32(damage/*m_currentBasePoints[0]+1*/); uint32 reqSkillValue = lockInfo->requiredminingskill; @@ -3076,7 +3096,7 @@ void Spell::EffectApplyAreaAura(uint32 i) if(!unitTarget->isAlive()) return; - AreaAura* Aur = new AreaAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, m_caster, m_CastItem); + AreaAura* Aur = new AreaAura(m_spellInfo, i, &damage, unitTarget, m_caster, m_CastItem); unitTarget->AddAura(Aur); } @@ -4179,6 +4199,10 @@ void Spell::EffectTaunt(uint32 /*i*/) void Spell::EffectWeaponDmg(uint32 i) { +} + +void Spell::SpellDamageWeaponDmg(uint32 i) +{ if(!unitTarget) return; if(!unitTarget->isAlive()) @@ -4464,9 +4488,10 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/) if(!unitTarget->isAlive()) return; - uint32 heal = m_caster->GetMaxHealth(); - - m_healing+=heal; + uint32 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); + unitTarget->SetHealth(unitTarget->GetMaxHealth()); + if(m_originalCaster) + m_originalCaster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false); } void Spell::EffectInterruptCast(uint32 i) @@ -5306,7 +5331,7 @@ void Spell::EffectEnchantHeldItem(uint32 i) uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first .. if(!duration) - duration = m_currentBasePoints[i];//+1; //Base points after .. + duration = damage;//+1; //Base points after .. if(!duration) duration = 10; //10 seconds for enchants which don't have listed duration @@ -5612,7 +5637,7 @@ void Spell::EffectReputation(uint32 i) Player *_player = (Player*)unitTarget; - int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1 + int32 rep_change = damage;//+1; // field store reputation change -1 uint32 faction_id = m_spellInfo->EffectMiscValue[i]; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a9c822bddec..a079964ce3e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8606,8 +8606,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 TakenTotalMod *= (mod+100.0f)/100.0f; } break; + //This is changed in WLK, using aura 255 //Mangle case 2312: + case 44955: for(int j=0;j<3;j++) { if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED) |