aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp16
-rw-r--r--src/game/Pet.cpp2
-rw-r--r--src/game/Spell.cpp159
-rw-r--r--src/game/Spell.h7
-rw-r--r--src/game/SpellEffects.cpp99
-rw-r--r--src/game/Unit.cpp2
6 files changed, 173 insertions, 112 deletions
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
index 44e68f0dfbf..844e4a6c0ce 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
@@ -467,25 +467,13 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
else {
if(LaceratingSlash_Timer < diff)
{
- if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
- DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH);
- else
- {
- int32 bp0 = 3470;
- m_creature->CastCustomSpell(m_creature->getVictim(), SPELL_LACERATINGSLASH, &bp0, NULL, NULL, false);
- }
+ DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH);
LaceratingSlash_Timer = 18000 + rand()%5000;
}else LaceratingSlash_Timer -= diff;
if(RendFlesh_Timer < diff)
{
- if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
- DoCast(m_creature->getVictim(), SPELL_RENDFLESH);
- else
- {
- int32 bp1 = 4670;
- m_creature->CastCustomSpell(m_creature->getVictim(), SPELL_RENDFLESH, NULL, &bp1, NULL, false);
- }
+ DoCast(m_creature->getVictim(), SPELL_RENDFLESH);
RendFlesh_Timer = 5000 + rand()%5000;
}else RendFlesh_Timer -= diff;
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 72d9f725a3b..d42ab2af746 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1165,7 +1165,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel)
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
case 15438: //fire elemental
- SetCreateHealth(30 + 40*petlevel);
+ SetCreateHealth(40*petlevel);
SetCreateMana(28 + 10*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index c4a73950381..90dbfc0930c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -174,14 +174,8 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
*data >> m_targetMask;
if(m_targetMask == TARGET_FLAG_SELF)
- {
- //m_destX = caster->GetPositionX();
- //m_destY = caster->GetPositionY();
- //m_destZ = caster->GetPositionZ();
- //m_unitTarget = caster;
- //m_unitTargetGUID = caster->GetGUID();
return true;
- }
+
// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) )
if(!readGUID(*data, m_unitTargetGUID))
@@ -721,7 +715,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.targetGUID = targetGUID; // Store target GUID
target.effectMask = 1<<effIndex; // Store index of effect
target.processed = false; // Effects not apply on target
- target.killTarget = false;
+ target.damage = 0;
// Calculate hit result
if(m_originalCaster)
@@ -942,13 +936,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (!unit)
return;
- if(target->killTarget)
- {
- // remove spell_magnet aura after first spell redirect and destroy target if its totem
- if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
- unit->Kill(unit);
- }
-
// Get original caster (if exist) and calculate damage/healing from him data
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
@@ -963,8 +950,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
unitTarget = unit;
// Reset damage/healing counter
- m_damage = 0;
- m_healing = 0;
+ m_damage = target->damage;
+ m_healing = -target->damage;
// Fill base trigger info
uint32 procAttacker = m_procAttacker;
@@ -991,7 +978,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// All calculated do it!
// Do healing and triggers
- if (m_healing)
+ if (m_healing > 0)
{
bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
uint32 addhealth = m_healing;
@@ -1017,7 +1004,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain);
}
// Do damage and triggers
- else if (m_damage)
+ else if (m_damage > 0)
{
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
@@ -1170,8 +1157,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
{
if (effectMask & (1<<effectNumber))
{
- HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
- if ( m_applyMultiplierMask & (1 << effectNumber) )
+ HandleEffects(unit,NULL,NULL,effectNumber/*,m_damageMultipliers[effectNumber]*/);
+ //Only damage and heal spells need this
+ /*if ( m_applyMultiplierMask & (1 << effectNumber) )
{
// Get multiplier
float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
@@ -1180,7 +1168,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
m_damageMultipliers[effectNumber] *= multiplier;
- }
+ }*/
}
}
@@ -1450,6 +1438,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+ //Chain: 2, 6, 22, 25, 45, 77
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
@@ -1462,6 +1451,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}
}
+ if(EffectChainTarget > 1)
+ {
+ //otherwise, this multiplier is used for something else
+ m_damageMultipliers[i] = 1.0f;
+ m_applyMultiplierMask |= 1 << i;
+ }
+
switch(spellmgr.SpellTargetType[cur])
{
case TARGET_TYPE_UNIT_CASTER:
@@ -2203,23 +2199,6 @@ void Spell::cast(bool skipCheck)
FillTargetMap();
- // who did this hack?
- // Conflagrate - consumes immolate
- if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
- {
- // for caster applied auras only
- Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
- {
- if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
- (*i)->GetCasterGUID()==m_caster->GetGUID() )
- {
- m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
- break;
- }
- }
- }
-
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
{
for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
@@ -2250,13 +2229,10 @@ void Spell::cast(bool skipCheck)
return;
}
-
-
SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
- for(int i = 0; i < 3; ++i)
- m_currentBasePoints[i] = CalculateDamage(i, NULL);
+ CalculateDamageDoneForAllTargets();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
@@ -2398,17 +2374,6 @@ void Spell::_handle_immediate_phase()
// Don't do spell log, if is school damage spell
if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
m_needSpellLog = false;
-
- uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
- if(m_originalCaster)
- if(Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
-
- // initialize multipliers
- m_damageMultipliers[j] = 1.0f;
- if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
- (EffectChainTarget > 1) )
- m_applyMultiplierMask |= 1 << j;
}
// initialize Diminishing Returns Data
@@ -3287,7 +3252,7 @@ void Spell::HandleThreatSpells(uint32 spellId)
DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
}
-void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
+void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float /*DamageMultiplier*/)
{
unitTarget = pUnitTarget;
itemTarget = pItemTarget;
@@ -3296,14 +3261,15 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
uint8 eff = m_spellInfo->Effect[i];
uint32 mechanic = m_spellInfo->EffectMechanic[i];
- damage = int32(m_currentBasePoints[i] * DamageMultiplier);
-
sLog.outDebug( "Spell: Effect : %u", eff);
//Simply return. Do not display "immune" in red text on client
if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
return;
+ //we do not need DamageMultiplier here.
+ damage = CalculateDamage(i, NULL);
+
if(eff<TOTAL_SPELL_EFFECTS)
{
//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
@@ -3924,7 +3890,8 @@ uint8 Spell::CanCast(bool strict)
SkillValue = 0;
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
- SkillValue += m_currentBasePoints[i]/*+1*/;
+ // TODO: is this a hack?
+ SkillValue += m_currentBasePoints[i]+1;
// get the required lock value
int32 ReqValue=0;
@@ -5152,7 +5119,7 @@ Unit* Spell::SelectMagnetTarget()
{
if (targetGUID == ihit->targetGUID) // Found in list
{
- (*ihit).killTarget = true;
+ (*ihit).damage = target->GetHealth();
break;
}
}
@@ -5330,4 +5297,78 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
// return false;
}
return true;
+}
+
+void Spell::CalculateDamageDoneForAllTargets()
+{
+ float multiplier[3];
+ for(int i = 0; i < 3; ++i)
+ {
+ if ( m_applyMultiplierMask & (1 << i) )
+ {
+ // Get multiplier
+ multiplier[i] = m_spellInfo->DmgMultiplier[i];
+ // Apply multiplier mods
+ if(m_originalCaster)
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
+ }
+ }
+
+ for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ TargetInfo target = *ihit;
+
+ uint32 mask = target.effectMask;
+ if(!mask)
+ continue;
+
+ Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
+ if (!unit)
+ continue;
+
+ if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ target.damage += CalculateDamageDone(unit, mask, multiplier);
+ else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
+ {
+ if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
+ target.damage += CalculateDamageDone(m_caster, mask, multiplier);
+ }
+ }
+}
+
+int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
+{
+ m_damage = 0;
+ unitTarget = unit;
+ for(uint32 i = 0; i < 3; ++i)
+ {
+ if (effectMask & (1<<i))
+ {
+ if(m_applyMultiplierMask & (1 << i))
+ {
+ damage = CalculateDamage(i, NULL) * m_damageMultipliers[i];
+ m_damageMultipliers[i] *= multiplier[i];
+ }
+ else
+ damage = CalculateDamage(i, NULL);
+
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ SpellDamageSchoolDmg(i);
+ break;
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
+ case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
+ SpellDamageWeaponDmg(i);
+ break;
+ case SPELL_EFFECT_HEAL:
+ SpellDamageHeal(i);
+ break;
+ }
+ }
+ }
+ return m_damage;
} \ No newline at end of file
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 284e0b88fb1..17a103ad0c5 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -505,7 +505,7 @@ class Spell
SpellMissInfo reflectResult:8;
uint8 effectMask:8;
bool processed:1;
- bool killTarget:1;
+ int32 damage;
};
std::list<TargetInfo> m_UniqueTargetInfo;
uint8 m_needAliveTargetMask; // Mask req. alive targets
@@ -542,6 +542,11 @@ class Spell
void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
bool IsValidSingleTargetEffect(Unit const* target, Targets type) const;
bool IsValidSingleTargetSpell(Unit const* target) const;
+ void CalculateDamageDoneForAllTargets();
+ int32 CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier);
+ void SpellDamageSchoolDmg(uint32 i);
+ void SpellDamageWeaponDmg(uint32 i);
+ void SpellDamageHeal(uint32 i);
// -------------------------------------------
//List For Triggered Spells
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 04a93bfb77c..f4bf1af0180 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -302,6 +302,10 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
void Spell::EffectSchoolDMG(uint32 effect_idx)
{
+}
+
+void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
+{
if( unitTarget && unitTarget->isAlive())
{
switch(m_spellInfo->SpellFamilyName)
@@ -395,6 +399,22 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE))
damage += int32(damage*0.25);
}
+
+ // Conflagrate - consumes immolate
+ if (m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE)
+ {
+ // for caster applied auras only
+ Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
+ {
+ if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
+ (*i)->GetCasterGUID()==m_caster->GetGUID() )
+ {
+ unitTarget->RemoveAurasDueToCasterSpell((*i)->GetId(), m_caster->GetGUID());
+ break;
+ }
+ }
+ }
break;
}
case SPELLFAMILY_DRUID:
@@ -532,6 +552,23 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
{
int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f);
+
+ bool found = false;
+
+ // check dazed affect
+ Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
+ for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
+ {
+ if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0)
+ {
+ found = true;
+ break;
+ }
+ }
+
+ //TODO: should this be put on taken but not done?
+ if(found)
+ m_damage += m_spellInfo->EffectBasePoints[1];
}
//Explosive Trap Effect
else if(m_spellInfo->SpellFamilyFlags & 0x00000004)
@@ -1258,7 +1295,7 @@ void Spell::EffectDummy(uint32 i)
//Life Tap (only it have this with dummy effect)
if (m_spellInfo->SpellFamilyFlags == 0x40000)
{
- float cost = m_currentBasePoints[0];//+1;
+ float cost = damage;
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this);
@@ -1378,29 +1415,6 @@ void Spell::EffectDummy(uint32 i)
}
break;
case SPELLFAMILY_HUNTER:
- // Steady Shot
- if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
- {
- if( !unitTarget || !unitTarget->isAlive())
- return;
-
- bool found = false;
-
- // check dazed affect
- Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
- for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
- {
- if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0)
- {
- found = true;
- break;
- }
- }
-
- if(found)
- m_damage+= damage;
- return;
- }
// Kill command
if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL)
{
@@ -2077,7 +2091,7 @@ void Spell::EffectApplyAura(uint32 i)
sLog.outDebug("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[i]);
- Aura* Aur = CreateAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, caster, m_CastItem);
+ Aura* Aur = CreateAura(m_spellInfo, i, &damage, unitTarget, caster, m_CastItem);
// Now Reduce spell duration using data received at spell hit
int32 duration = Aur->GetAuraMaxDuration();
@@ -2127,7 +2141,7 @@ void Spell::EffectApplyAura(uint32 i)
if (AdditionalSpellInfo)
{
// applied at target by target
- Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unitTarget,unitTarget, 0);
+ Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, NULL, unitTarget,unitTarget, 0);
unitTarget->AddAura(AdditionalAura);
sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]);
}
@@ -2294,11 +2308,17 @@ void Spell::EffectPowerBurn(uint32 i)
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
new_damage = int32(new_damage*multiplier);
- m_damage+=new_damage;
+ //m_damage+=new_damage; should not apply spell bonus
+ //TODO: no log
+ unitTarget->ModifyHealth(-new_damage);
}
void Spell::EffectHeal( uint32 /*i*/ )
{
+}
+
+void Spell::SpellDamageHeal(uint32 /*i*/)
+{
if( unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
@@ -2369,7 +2389,7 @@ void Spell::EffectHeal( uint32 /*i*/ )
else
addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
- m_healing+=addhealth;
+ m_damage -= addhealth;
}
}
@@ -2470,7 +2490,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// TODO: maybe all this can be replaced by using correct calculated `damage` value
if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
{
- num_to_add = m_currentBasePoints[i];
+ num_to_add = damage;
/*int32 basePoints = m_currentBasePoints[i];
int32 randomPoints = m_spellInfo->EffectDieSides[i];
if (randomPoints)
@@ -2482,7 +2502,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
num_to_add = 1;
else if(player->getLevel() >= m_spellInfo->spellLevel)
{
- num_to_add = m_currentBasePoints[i];
+ num_to_add = damage;
/*int32 basePoints = m_currentBasePoints[i];
float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
@@ -2896,7 +2916,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
SkillId = SKILL_LOCKPICKING;
// skill bonus provided by casting spell (mostly item spells)
- uint32 spellSkillBonus = uint32(m_currentBasePoints[0]/*+1*/);
+ uint32 spellSkillBonus = uint32(damage/*m_currentBasePoints[0]+1*/);
uint32 reqSkillValue = lockInfo->requiredminingskill;
@@ -3076,7 +3096,7 @@ void Spell::EffectApplyAreaAura(uint32 i)
if(!unitTarget->isAlive())
return;
- AreaAura* Aur = new AreaAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, m_caster, m_CastItem);
+ AreaAura* Aur = new AreaAura(m_spellInfo, i, &damage, unitTarget, m_caster, m_CastItem);
unitTarget->AddAura(Aur);
}
@@ -4179,6 +4199,10 @@ void Spell::EffectTaunt(uint32 /*i*/)
void Spell::EffectWeaponDmg(uint32 i)
{
+}
+
+void Spell::SpellDamageWeaponDmg(uint32 i)
+{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
@@ -4464,9 +4488,10 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/)
if(!unitTarget->isAlive())
return;
- uint32 heal = m_caster->GetMaxHealth();
-
- m_healing+=heal;
+ uint32 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
+ unitTarget->SetHealth(unitTarget->GetMaxHealth());
+ if(m_originalCaster)
+ m_originalCaster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
}
void Spell::EffectInterruptCast(uint32 i)
@@ -5306,7 +5331,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
if(!duration)
- duration = m_currentBasePoints[i];//+1; //Base points after ..
+ duration = damage;//+1; //Base points after ..
if(!duration)
duration = 10; //10 seconds for enchants which don't have listed duration
@@ -5612,7 +5637,7 @@ void Spell::EffectReputation(uint32 i)
Player *_player = (Player*)unitTarget;
- int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1
+ int32 rep_change = damage;//+1; // field store reputation change -1
uint32 faction_id = m_spellInfo->EffectMiscValue[i];
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a9c822bddec..a079964ce3e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8606,8 +8606,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
+ //This is changed in WLK, using aura 255
//Mangle
case 2312:
+ case 44955:
for(int j=0;j<3;j++)
{
if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)