diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-12-22 15:46:48 +0100 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2019-12-27 17:28:09 +0100 |
commit | 862d47394b8c879f42902f03ecd112b65ff631c2 (patch) | |
tree | fe57dee108ffe047a3bbcacc70f275d936d6cc79 /src | |
parent | 8f94c9ef6b843f69d014b7e3a4b3b30e5d1515e4 (diff) |
Core/Movement: Fix fleeing speed to 66% run speed
Fix AssistanceMovementGenerator using 100% MOVE_RUN speed instead of 66% . Please note that the fleeing mechanic still has some open issues that this single commit doesn't fix
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Movement/MovementGenerators/PointMovementGenerator.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index ce8501cee2c..56934f67c7c 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -935,7 +935,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z) _owner->AttackStop(); _owner->CastStop(); _owner->ToCreature()->SetReactState(REACT_PASSIVE); - Add(new AssistanceMovementGenerator(EVENT_ASSIST_MOVE, x, y, z)); + Add(new AssistanceMovementGenerator(EVENT_ASSIST_MOVE, x, y, z, _owner->GetSpeed(MOVE_RUN) * 0.66f)); } else TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '%s', attempted to seek assistance.", _owner->GetGUID().ToString().c_str()); diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index 542c918d360..8a892b35220 100644 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -56,7 +56,7 @@ class PointMovementGenerator : public MovementGeneratorMedium<T, PointMovementGe class AssistanceMovementGenerator : public PointMovementGenerator<Creature> { public: - explicit AssistanceMovementGenerator(uint32 id, float x, float y, float z) : PointMovementGenerator<Creature>(id, x, y, z, true) { } + explicit AssistanceMovementGenerator(uint32 id, float x, float y, float z, float speed = 0.0f) : PointMovementGenerator<Creature>(id, x, y, z, true, speed) { } void Finalize(Unit*, bool, bool) override; MovementGeneratorType GetMovementGeneratorType() const override; |