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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-12-27 16:33:16 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-27 16:33:16 +0100 |
commit | 8f94c9ef6b843f69d014b7e3a4b3b30e5d1515e4 (patch) | |
tree | 97514af4b831f632863a5f647395c9bd96b0eb8c /src | |
parent | 9f7b464a6aa5b64bf5ec5c0f586853fbc71029c6 (diff) |
Core/Movement: Fix stunned falling units freezing the client (#24000)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 5bc8d8928ee..ce8501cee2c 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -905,7 +905,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; // rooted units don't move (also setting falling+root flag causes client freezes) - if (_owner->HasUnitState(UNIT_STATE_ROOT)) + if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) return; _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING); |