diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-10-13 22:37:44 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-10-13 22:38:59 +0200 |
| commit | 86e3737d1158d99f181454564046e2b634238cd7 (patch) | |
| tree | 53bf75e04d87aacce24cb24353863b683bc9172f /src | |
| parent | dd0f79bd266add45612f1f80a5d0f031049cef20 (diff) | |
Core/Movement: Fix evade issue
Fix evade issue happening when an evading creature assists another one, causing it to stay in evading state forever.
Fix #4943
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9f28305e3cf..b8fd0195038 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1876,6 +1876,9 @@ void Creature::CallForHelp(float radius) bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const { + if (IsInEvadeMode()) + return false; + // is it true? if (!HasReactState(REACT_AGGRESSIVE)) return false; |
