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authorjackpoz <giacomopoz@gmail.com>2014-10-13 22:37:44 +0200
committerjackpoz <giacomopoz@gmail.com>2014-10-13 22:38:59 +0200
commit86e3737d1158d99f181454564046e2b634238cd7 (patch)
tree53bf75e04d87aacce24cb24353863b683bc9172f /src
parentdd0f79bd266add45612f1f80a5d0f031049cef20 (diff)
Core/Movement: Fix evade issue
Fix evade issue happening when an evading creature assists another one, causing it to stay in evading state forever. Fix #4943
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9f28305e3cf..b8fd0195038 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1876,6 +1876,9 @@ void Creature::CallForHelp(float radius)
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
{
+ if (IsInEvadeMode())
+ return false;
+
// is it true?
if (!HasReactState(REACT_AGGRESSIVE))
return false;