diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2012-12-29 15:35:10 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2012-12-29 15:35:10 +0100 |
| commit | 871f8c800392cdf8739a6bd4808c532ba88e85ea (patch) | |
| tree | 441274a3b03ea7b41f5817a6d82d0dcb3e4d114c /src | |
| parent | ff5b0a14a4e542a102b9adb84bc8e1ee7396180b (diff) | |
| parent | 91f1e53ba2c601d2190d54f2ed058dfef000f22a (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 17 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 25 |
2 files changed, 17 insertions, 25 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 00ef3d32a06..650d904db47 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -478,6 +478,23 @@ void Creature::Update(uint32 diff) RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); } + // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) + float ground = GetPositionZ(); + GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground); + + bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f); + CreatureTemplate const* cinfo = GetCreatureTemplate(); + + if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir) + SetCanFly(true); + else if (cinfo->InhabitType & INHABIT_AIR && isInAir) + SetDisableGravity(true); + else + { + SetCanFly(false); + SetDisableGravity(false); + } + switch (m_deathState) { case JUST_RESPAWNED: diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dd3ebb48ebf..4148e3177fe 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17375,31 +17375,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel else if (turn) UpdateOrientation(orientation); - if (Creature* creature = ToCreature()) - { - // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) - float ground = z; - GetMap()->GetWaterOrGroundLevel(x, y, z, &ground); - - bool isInAir = G3D::fuzzyGt(z, ground); - CreatureTemplate const* cinfo = creature->GetCreatureTemplate(); - - if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir) - SetCanFly(true); - else if (cinfo->InhabitType & INHABIT_AIR && isInAir) - SetDisableGravity(true); - else - { - SetCanFly(false); - SetDisableGravity(false); - } - - if (cinfo->InhabitType & INHABIT_WATER && GetMap()->IsInWater(x, y, z)) - AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - } - // code block for underwater state update UpdateUnderwaterState(GetMap(), x, y, z); |
