diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-08-29 11:52:51 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-10-23 14:49:43 +0200 |
commit | 8760b7322e2d6417956fe5ddf08bb7b1268c734e (patch) | |
tree | 8f168edc3f68aca69f0d5f860add30f6185f5a22 /src | |
parent | d81a74bc98533d6c443b59a945b7e92cc7e87295 (diff) |
Core/Spells: Clean up some assist checks (no behavior change)
(cherry picked from commit 83ee145736a39ac1ce8305947f188aeaa13c7b04)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6dcd8009bf3..3fe9f06ca6b 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2705,20 +2705,20 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const return false; // ignore immunity flags when assisting - if (!bySpell || !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))) + if (unit && unitTarget && !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))) { - if (unit && !unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC()) + if (!unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToNPC()) return false; - if (unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToNPC()) + if (!unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit->IsImmuneToNPC()) return false; if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG)) { - if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToPC()) + if (unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToPC()) return false; - if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToPC()) + if (unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit->IsImmuneToPC()) return false; } } |