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authorMachiavelli <none@none>2009-06-17 17:13:30 +0200
committerMachiavelli <none@none>2009-06-17 17:13:30 +0200
commit87790145c548bfa18d1c964f062268905ab7137c (patch)
tree298956b25af9b07db9020a4c7e87554fd56552ff /src
parentbd054b84533305420e368fae85921e43c2382c78 (diff)
*Fix bug that Illidari Council is unlootable after succesfuly completing the encounter.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp
index 0c43ba57041..d6ce3145f09 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp
@@ -407,7 +407,10 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI
{
if(Unit* pUnit = Unit::GetUnit(*m_creature, Council[i]))
if(pUnit != m_creature && damage < pUnit->GetHealth())
+ {
pUnit->SetHealth(pUnit->GetHealth() - damage);
+ ((Creature*)pUnit)->LowerPlayerDamageReq(damage);
+ }
}
}