diff options
| author | Machiavelli <none@none> | 2009-10-08 19:59:21 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2009-10-08 19:59:21 +0200 |
| commit | 89b384618d087466642bfcb377840a728468024a (patch) | |
| tree | d84df177ceebbc73c9cbbdfda0915ee2ab05b109 /src | |
| parent | 95bca88748dbc0cae8df815710cd96b832170406 (diff) | |
* Seal of Command should not only proc on melee abilities as 3.1.3 sources show
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cc2e042eca8..09bbeec2979 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7141,24 +7141,6 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S } break; } - - case SPELLFAMILY_PALADIN: - { - // Seal of Command should only proc from melee hits. - if(dummySpell->Id == 20375) - { - if (procFlag && ( procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT )) - { - *handled = false; - return true; - } - else - { - *handled = true; - return false; - } - } - } } return false; } |
