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authorMachiavelli <none@none>2009-10-08 19:59:21 +0200
committerMachiavelli <none@none>2009-10-08 19:59:21 +0200
commit89b384618d087466642bfcb377840a728468024a (patch)
treed84df177ceebbc73c9cbbdfda0915ee2ab05b109 /src
parent95bca88748dbc0cae8df815710cd96b832170406 (diff)
* Seal of Command should not only proc on melee abilities as 3.1.3 sources show
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cc2e042eca8..09bbeec2979 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7141,24 +7141,6 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S
}
break;
}
-
- case SPELLFAMILY_PALADIN:
- {
- // Seal of Command should only proc from melee hits.
- if(dummySpell->Id == 20375)
- {
- if (procFlag && ( procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT ))
- {
- *handled = false;
- return true;
- }
- else
- {
- *handled = true;
- return false;
- }
- }
- }
}
return false;
}