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authorMachiavelli <none@none>2009-10-08 16:23:36 +0200
committerMachiavelli <none@none>2009-10-08 16:23:36 +0200
commit95bca88748dbc0cae8df815710cd96b832170406 (patch)
treec89965628c4b9fc7f75896ba754bf73955683bfc /src
parent1e8fcf16f3d6b9fb3b2e3d6da5b8609e3451d7ce (diff)
* Fix bug introduced in 5831 that caused certain physical abilities to do no damage.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index dd7bb3fe3e7..5665121dbff 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4262,7 +4262,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
- for (int j = i+i; j < 3; ++j)
+ for (int j = i+1; j < 3; ++j)
{
switch(m_spellInfo->Effect[j])
{