diff options
author | Machiavelli <none@none> | 2009-10-08 16:23:36 +0200 |
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committer | Machiavelli <none@none> | 2009-10-08 16:23:36 +0200 |
commit | 95bca88748dbc0cae8df815710cd96b832170406 (patch) | |
tree | c89965628c4b9fc7f75896ba754bf73955683bfc /src | |
parent | 1e8fcf16f3d6b9fb3b2e3d6da5b8609e3451d7ce (diff) |
* Fix bug introduced in 5831 that caused certain physical abilities to do no damage.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index dd7bb3fe3e7..5665121dbff 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4262,7 +4262,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once - for (int j = i+i; j < 3; ++j) + for (int j = i+1; j < 3; ++j) { switch(m_spellInfo->Effect[j]) { |