diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-07-19 12:46:31 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-07-19 12:46:31 +0200 |
commit | 8a4858bdcfba5b2c9fca27869db72704af39c2e6 (patch) | |
tree | d43d0a82073b1927ac8eb3ce1ab97a403f9f78e5 /src | |
parent | 64a61e03ab0799b5437ddb9fe702c4912f3f9dd9 (diff) |
Core/Handlers: Spell handler no longer downranks otherwise-negative spells because they have a potentially-positive aura effect. Closes #22153.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/SpellHandler.cpp | 16 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptReloadMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 4 |
3 files changed, 12 insertions, 10 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index cf427c2e88e..f1637e4e39a 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -404,14 +404,16 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) } // auto-selection buff level base at target level (in spellInfo) - if (targets.GetUnitTarget()) - { - SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel()); + // TODO: is this even necessary? client already seems to send correct rank for "standard" buffs + if (spellInfo->IsPositive()) + if (Unit* target = targets.GetUnitTarget()) + { + SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(target->getLevel()); - // if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message - if (actualSpellInfo) - spellInfo = actualSpellInfo; - } + // if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message + if (actualSpellInfo) + spellInfo = actualSpellInfo; + } Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE); spell->m_cast_count = castCount; // set count of casts diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp index 3e38adcfc43..7fcbcc7566d 100644 --- a/src/server/game/Scripting/ScriptReloadMgr.cpp +++ b/src/server/game/Scripting/ScriptReloadMgr.cpp @@ -1034,7 +1034,7 @@ private: // Wait for the current build job to finish, if the job finishes in time // evaluate it and continue with the next one. if (_build_job->GetProcess()->GetFutureResult(). - wait_for(0s) == std::future_status::ready) + wait_for(std::chrono::seconds(0)) == std::future_status::ready) ProcessReadyBuildJob(); else return; // Return when the job didn't finish in time diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 5b3df4da99c..9b2ce6fe4a9 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1107,11 +1107,11 @@ void WorldSession::ProcessQueryCallbacks() { _queryProcessor.ProcessReadyQueries(); - if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(0s) == std::future_status::ready) + if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready) InitializeSessionCallback(_realmAccountLoginCallback.get()); //! HandlePlayerLoginOpcode - if (_charLoginCallback.valid() && _charLoginCallback.wait_for(0s) == std::future_status::ready) + if (_charLoginCallback.valid() && _charLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready) HandlePlayerLogin(reinterpret_cast<LoginQueryHolder*>(_charLoginCallback.get())); } |