diff options
author | click <none@none> | 2010-10-21 22:09:45 +0200 |
---|---|---|
committer | click <none@none> | 2010-10-21 22:09:45 +0200 |
commit | 8ac91ada229b556d6ca306492bffbcb7a7db2ac0 (patch) | |
tree | 613f0bf45484a2c686924c7fa817229ebe41f7af /src | |
parent | ea847598d0514cf6107583da983fb3c273703902 (diff) |
Core/Unit: Fix leave combat timer - original patch by Laise
Needs further testing, give feedback if wrong.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5981c8ea9af..5a9f3a19ca3 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -253,7 +253,7 @@ void Unit::Update(uint32 p_time) { // m_CombatTimer set at aura start and it will be freeze until aura removing if (m_CombatTimer <= p_time) - ClearInCombat(); + CombatStop(); else m_CombatTimer -= p_time; } |