diff options
author | kandera <kanderadev@gmail.com> | 2012-10-05 06:58:26 -0700 |
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committer | kandera <kanderadev@gmail.com> | 2012-10-05 06:58:26 -0700 |
commit | 8b810afcef4b13ff785da12c7d8ae73d67878f46 (patch) | |
tree | 5429bb0004032fecfec2b444d4ce9976ad801479 /src | |
parent | f120d87427a93d3a7002abc44301cf345bafddf4 (diff) | |
parent | 3d644d8d119b9009f10ea637c52a01dad32708c9 (diff) |
Merge pull request #7975 from Retriman/SpellTi
Core/Movement:Fixed visual bug when using scatter shot at a moving target
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index 54a68f92c66..bd75e1c8912 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -32,6 +32,7 @@ template<class T> void ConfusedMovementGenerator<T>::Initialize(T &unit) { + unit.StopMoving(); float const wander_distance = 4; float x = unit.GetPositionX(); float y = unit.GetPositionY(); |