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authorkandera <kanderadev@gmail.com>2012-10-05 06:58:26 -0700
committerkandera <kanderadev@gmail.com>2012-10-05 06:58:26 -0700
commit8b810afcef4b13ff785da12c7d8ae73d67878f46 (patch)
tree5429bb0004032fecfec2b444d4ce9976ad801479 /src
parentf120d87427a93d3a7002abc44301cf345bafddf4 (diff)
parent3d644d8d119b9009f10ea637c52a01dad32708c9 (diff)
Merge pull request #7975 from Retriman/SpellTi
Core/Movement:Fixed visual bug when using scatter shot at a moving target
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 54a68f92c66..bd75e1c8912 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -32,6 +32,7 @@
template<class T>
void ConfusedMovementGenerator<T>::Initialize(T &unit)
{
+ unit.StopMoving();
float const wander_distance = 4;
float x = unit.GetPositionX();
float y = unit.GetPositionY();