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authormegamage <none@none.none>2011-10-10 18:03:19 -0400
committermegamage <none@none.none>2011-10-10 18:03:19 -0400
commit8ce5177f74404ef3a4b55f879da35a2f4afb66bb (patch)
treebbbe80fd520f924968b8569aefa8de98d73bf91d /src
parent3569121d80d92a08ff64e6af0a79be95a8188634 (diff)
Pass low guid instead of guid to DeleteCharaceterNameData.
Thanks to Studioworks for pointing out.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 5178dbed101..a468d05bcdf 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -742,7 +742,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
sScriptMgr->OnPlayerDelete(guid);
- sWorld->DeleteCharaceterNameData(guid);
+ sWorld->DeleteCharaceterNameData(GUID_LOPART(guid));
if (sLog->IsOutCharDump()) // optimize GetPlayerDump call
{