diff options
author | Nay <dnpd.dd@gmail.com> | 2013-08-06 08:35:57 -0700 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-08-06 08:35:57 -0700 |
commit | 8dccf610054d579d65a80f415b9dce19bb95bc2b (patch) | |
tree | 8b8c7be9f00a588582692fbe16871dd3cceaeab8 /src | |
parent | 1bf1f95a8ead4ad898723a63501d7a4034bda166 (diff) | |
parent | 4bb49378fc62ac89e841d2525afdd054b40b0754 (diff) |
Merge pull request #10445 from Discover-/Cooldown-Exploit
Core/Items: Fix an exploit where players would be able to reset the cool...
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b2312d13896..ac8b7d92f21 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22684,6 +22684,11 @@ void Player::ApplyEquipCooldown(Item* pItem) if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) continue; + //! Don't replace longer cooldowns by equip cooldown if we have any. + SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId); + if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > time(NULL) + 30) + break; + AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30); WorldPacket data(SMSG_ITEM_COOLDOWN, 12); |