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authorShocker <shocker@freakz.ro>2011-07-05 01:19:07 +0300
committerShocker <shocker@freakz.ro>2011-07-05 01:19:07 +0300
commit8eea1ef807f18b7000b56396b3497c6a7a43447b (patch)
tree1f5222439d4decd1e61658f65485f03c4811b613 /src
parent3963d6eeb2920349e93429064658ae75e833464d (diff)
Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL should be triggered by pet and controlled vehicle kill too
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index abb22caf642..433dfc7be65 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -706,7 +706,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
// call before auras are removed
- if (Player* killer = ToPlayer())
+ if (Player* killer = GetCharmerOrOwnerPlayerOrPlayerItself())
killer->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, pVictim);
}