diff options
author | Killyana <morphone1@gmail.com> | 2018-03-11 18:07:44 +0100 |
---|---|---|
committer | Killyana <morphone1@gmail.com> | 2018-03-11 18:07:44 +0100 |
commit | 8f0af67bcb56712d4c333f36a1c2030443c10fb7 (patch) | |
tree | 690da9ee250b8c1e2143ee8c4b68d5bb3c995733 /src | |
parent | 2fe91a000f419bd32e3a229ad9be788ea5a9c2ec (diff) |
Core/GameObject: Fix linked traps not being despawned properly and remove deprecated code
Closes #20159
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index fbc8c260cdc..b85e352c12f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -529,10 +529,6 @@ void GameObject::Update(uint32 diff) m_SkillupList.clear(); m_usetimes = 0; - // If nearby linked trap exists, respawn it - if (GameObject* linkedTrap = GetLinkedTrap()) - linkedTrap->SetLootState(GO_READY); - switch (GetGoType()) { case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now @@ -727,7 +723,7 @@ void GameObject::Update(uint32 diff) { // If nearby linked trap exists, despawn it if (GameObject* linkedTrap = GetLinkedTrap()) - linkedTrap->SetLootState(GO_JUST_DEACTIVATED); + linkedTrap->DespawnOrUnsummon(); //if Gameobject should cast spell, then this, but some GOs (type = 10) should be destroyed if (GetGoType() == GAMEOBJECT_TYPE_GOOBER) |